stepharo wrote:
On some point, you will need to have some functional widgets.
Exact and since there is no magic we will start to write them. We
started to write a radio button and this led to a redesign of the core
and now we should be ready to try again.
If you are not afraid about strange/bad/circumvoluted code have a look
at the code of PluggableButtonMorph (not talking about tableLayout
intrincaties).
So we will not copy Morphic! It will take time and if people want to
help they will be able to improve their future.
Stef
I went looking for some abstract widget info, but it difficult to find
any. The most interesting taxonomy I found was...
http://www.w3.org/TR/wai-aria/rdf_model.svg
http://usability.msu.edu/upload/events/WUD/2009/1b-Elledge.pdf
cheers -ben
Can we start to build our own UI using Bloc?
Cheers,
Alexandre
On Dec 25, 2014, at 11:33 AM, Alain Plantec <[email protected]>
wrote:
On 25 Dec 2014, at 10:31, stepharo <[email protected]> wrote:
Le 25/12/14 03:04, Ben Coman a écrit :
Really nice to see your progress. Now do you have some sketches
that show how it relates to the components of the existing Morphic?
What is being disposed of, what reimplemented, what ported?
yes, almost everything is new or rewritten and you are right, its
time to write documentation.
Now, there is one well identified issue.
Athens is used to render everything except
the Morphic world.
This is cool but at the end of the rendering, the vm Form based
display is used by wrappers :
see in TBlAthensWrapper>>unprotectedFullDrawOn:
----
self surface displayOnMorphicCanvas: aCanvas at: self position
——
It slows down the rendering very much.
what would be cool would be to have a native Athens/Cairo vm display
to really
benefit from Athens.
Cheers
Alain
I'm writing class comments and soon a chapter. But it takes time
because I have to also do a bit of reverse engineering.
Now Bloc does not relate to Morphic :) Everything is rewritten from
scratch and we will rewrite everything.
We will try to reuse Spec.
Now for default Morphic, rewritting all the morphs to use Athens
is a huge tasks considered the current logic of certain morphic
elements
Since Bloc is fully athens-based, it may be better to only work on
Bloc.
Now the trick is that we can use the morphic elements.
This would really help to understand where contributions might be
useful.
btw, with Build 40419, "ConfigurationOfBloc load" warns that
it depends on BlEllipseShape which must be resolved before #drawOn:
and #drawOnAthensCanvas: can be resolved.
Yes this is normal, you should load bleedingEdge.
"ConfigurationOfBlock loadDevelopment" works fine.
cheer -ben
Sven Van Caekenberghe wrote:
Yes, a nice X-Mas present !
On 24 Dec 2014, at 15:41, Alexandre Bergel
<[email protected]> wrote:
Wow! Impressive!!!
Alexandre
On Dec 24, 2014, at 3:19 PM, Alain Plantec
<[email protected]> wrote:
Hello all,
I’ve just uploaded a small demo of Bloc.
http://vimeo.com/115336678