> 
> Why does it open another window? (see screenshot, the left pharo windows 
> opens after switching
> to bloc world. Only the right window acts to mouse and keyboard (cmd+enter). 
> The left window
> looks like a "mirror", just shows what happens in the right window.

ah, I’ve never tested it in windows. It should not open another window. Maybe 
it’s because of OSWindow 
that is used for the vm rendering.
I will have a look. maybe have to not use OSWindow.
Thanks 
Alain


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>> On 25 Dec 2014, at 20:57, Nicolai Hess <nicolaih...@web.de 
>> <mailto:nicolaih...@web.de>> wrote:
>> 
>> I tried both, loadDevelopment and loadBleedingEdget, but 
>> I can not get it to work like in the video. 
>> For me, the keyboard input stop working as soon as I start the bloc world.
>> And for me it opens another window in the background, what is it for?
>> 
>> BTW how many developers working on bloc, just you two ?
>> 
>> nicolai
>> 
>> 
>> 
>> 2014-12-25 10:31 GMT+01:00 stepharo <steph...@free.fr 
>> <mailto:steph...@free.fr>>:
>> 
>> Le 25/12/14 03:04, Ben Coman a écrit :
>> Really nice to see your progress.  Now do you have some sketches that show 
>> how it relates to the components of the existing Morphic? What is being 
>> disposed of, what reimplemented, what ported?
>> 
>> I'm writing class comments and soon a chapter. But it takes time because I 
>> have to also do a bit of reverse engineering.
>> Now Bloc does not relate to Morphic :) Everything is rewritten from scratch 
>> and we will rewrite everything.
>> We will try to reuse Spec.
>> Now for default Morphic, rewritting all the morphs to use Athens
>> is a huge tasks considered the current logic of certain morphic elements
>> Since Bloc is fully athens-based, it may be better to only work on Bloc.
>> Now the trick is that we can use the morphic elements.
>> This would really help to understand where contributions might be useful.
>> 
>> 
>> btw, with Build 40419, "ConfigurationOfBloc load" warns that
>> it depends on BlEllipseShape which must be resolved before #drawOn: and 
>> #drawOnAthensCanvas: can be resolved.
>> 
>> Yes this is normal, you should load bleedingEdge.
>> 
>> 
>> "ConfigurationOfBlock loadDevelopment" works fine.
>> 
>> cheer -ben
>> 
>> Sven Van Caekenberghe wrote:
>> Yes, a nice X-Mas present !
>> 
>> On 24 Dec 2014, at 15:41, Alexandre Bergel <alexandre.ber...@me.com 
>> <mailto:alexandre.ber...@me.com>> wrote:
>> 
>> Wow! Impressive!!!
>> 
>> Alexandre
>> 
>> 
>> On Dec 24, 2014, at 3:19 PM, Alain Plantec <alain.plan...@yahoo.com 
>> <mailto:alain.plan...@yahoo.com>> wrote:
>> 
>> Hello all,
>> 
>> I’ve just uploaded a small demo of Bloc.
>> http://vimeo.com/115336678 <http://vimeo.com/115336678>
>> 
>> 
>> Cheers
>> Alain
>> 
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu <http://www.bergel.eu/>
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> 
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> <pharo_bloc.png>

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