So the byte symbol comes from the “position” inst var of the superclass. I’m 
not completely sure how it works on low level, but I guess that because you a a 
new variable, the others shift and it accesses the value that is actually 
mapped to another variable. Is it the issue of my implementation? How can I 
improve it?

Uko

> On 28 Aug 2015, at 10:50, stepharo <[email protected]> wrote:
> 
> When I add an iv to Model I get a ByteSymbol>>entity:
> 
> QANautilusPluggin>>initialize
> 
>    changeHandler := GLMAsyncTask new
>        priority: Processor activePriority - 1;
>        doInBackground: [ morph entity: self currentEntity ];
>        yourself
> 
> And in the debugger morph is a a Morph exactly a 
> QANautilusPluginMorph(493092864)
> 
> Yuriy do you use thread?
> 
> Stef
> 
> 
> 


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