So the byte symbol comes from the “position” inst var of the superclass. I’m not completely sure how it works on low level, but I guess that because you a a new variable, the others shift and it accesses the value that is actually mapped to another variable. Is it the issue of my implementation? How can I improve it?
Uko > On 28 Aug 2015, at 10:50, stepharo <[email protected]> wrote: > > When I add an iv to Model I get a ByteSymbol>>entity: > > QANautilusPluggin>>initialize > > changeHandler := GLMAsyncTask new > priority: Processor activePriority - 1; > doInBackground: [ morph entity: self currentEntity ]; > yourself > > And in the debugger morph is a a Morph exactly a > QANautilusPluginMorph(493092864) > > Yuriy do you use thread? > > Stef > > >
