may be code executing the check did not get mutated when the system
changed shape.
Le 30/8/15 11:00, Marcus Denker a écrit :
On 30 Aug 2015, at 10:57, Yuriy Tymchuk <[email protected]> wrote:
So the byte symbol comes from the “position” inst var of the superclass. I’m
not completely sure how it works on low level, but I guess that because you a a
new variable, the others shift and it accesses the value that is actually
mapped to another variable. Is it the issue of my implementation? How can I
improve it?
The class builder is normally supposed to fix that transparently: You add var,
all methods are recompiled and all instances are migrated. There could be bugs
there.
Uko
On 28 Aug 2015, at 10:50, stepharo <[email protected]> wrote:
When I add an iv to Model I get a ByteSymbol>>entity:
QANautilusPluggin>>initialize
changeHandler := GLMAsyncTask new
priority: Processor activePriority - 1;
doInBackground: [ morph entity: self currentEntity ];
yourself
And in the debugger morph is a a Morph exactly a
QANautilusPluginMorph(493092864)
Yuriy do you use thread?
Stef