may be code executing the check did not get mutated when the system changed shape.

Le 30/8/15 11:00, Marcus Denker a écrit :
On 30 Aug 2015, at 10:57, Yuriy Tymchuk <[email protected]> wrote:

So the byte symbol comes from the “position” inst var of the superclass. I’m 
not completely sure how it works on low level, but I guess that because you a a 
new variable, the others shift and it accesses the value that is actually 
mapped to another variable. Is it the issue of my implementation? How can I 
improve it?

The class builder is normally supposed to fix that transparently: You add var, 
all methods are recompiled and all instances are migrated. There could be bugs 
there.

Uko

On 28 Aug 2015, at 10:50, stepharo <[email protected]> wrote:

When I add an iv to Model I get a ByteSymbol>>entity:

QANautilusPluggin>>initialize

   changeHandler := GLMAsyncTask new
       priority: Processor activePriority - 1;
       doInBackground: [ morph entity: self currentEntity ];
       yourself

And in the debugger morph is a a Morph exactly a 
QANautilusPluginMorph(493092864)

Yuriy do you use thread?

Stef








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