> On 30 Aug 2015, at 10:57, Yuriy Tymchuk <[email protected]> wrote:
> 
> So the byte symbol comes from the “position” inst var of the superclass. I’m 
> not completely sure how it works on low level, but I guess that because you a 
> a new variable, the others shift and it accesses the value that is actually 
> mapped to another variable. Is it the issue of my implementation? How can I 
> improve it?
> 

The class builder is normally supposed to fix that transparently: You add var, 
all methods are recompiled and all instances are migrated. There could be bugs 
there.

> Uko
> 
>> On 28 Aug 2015, at 10:50, stepharo <[email protected]> wrote:
>> 
>> When I add an iv to Model I get a ByteSymbol>>entity:
>> 
>> QANautilusPluggin>>initialize
>> 
>>   changeHandler := GLMAsyncTask new
>>       priority: Processor activePriority - 1;
>>       doInBackground: [ morph entity: self currentEntity ];
>>       yourself
>> 
>> And in the debugger morph is a a Morph exactly a 
>> QANautilusPluginMorph(493092864)
>> 
>> Yuriy do you use thread?
>> 
>> Stef
>> 
>> 
>> 
> 
> 


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