Not exactly related to Announcement, but I remember when I first port
DrGeo to Squeak (at that time Pharo did not exist) I used a lot of
change/update when objects in the canvas changed. It was terribly slow,
and later opted for a top-down update in the list of object.

So some sometime what look like a cool stuff (decoupled objects) is just
a drag.

Regarding optimizing, I share my opinion here months ago, I think Pharo
need consolidation releases: no new features, only bugs fix and speed
improvement. There are enough new features in Pharo for a couple of
years, but the product need to *be* solid and *feel* solid.

Hilaire

Le 25/03/2016 12:33, Stephan Eggermont a écrit :
> On 25-03-16 11:49, Nicolai Hess wrote:
>> Morphic drasticallly slower ? I would expect morphic code is mostly
>> the same in pharo and squeak. If pharo is slower, this is a good
>> starting point for optimising. Can you gives some hints?
> I do not have the impression that morphic is so much slower.
> We had/have a problem of too many announcements being send and
> too many redraws happening.
> 
> Stephan
> 
> 

-- 
Dr. Geo
http://drgeo.eu


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