So guys, you do not want Xtreams (and prefer to use Streams that have been "designed" decades ago) ;D ? no bootstrapped core (clement you do not want to have a mini image :) ? and a new UI frameworks?

I personnally want to have new widgets, a real UI builder and massively cleaning Spec. Now I would like to have multiple tool sets - I understand that people like the new debugger (I do not like it) -
I want the possibility to have a mini tools tool set.

If you want to clean Pharo you can start cleaning Komitter stupid use of state pattern generating
a lot of garbage instead of having a single animated morph.

We should clean Versionner- I have the impression that half of the classes are not mandatory.

Stef



2016-03-25 18:18 GMT+01:00 Hilaire <[email protected] <mailto:[email protected]>>:

    Not exactly related to Announcement, but I remember when I first port
    DrGeo to Squeak (at that time Pharo did not exist) I used a lot of
    change/update when objects in the canvas changed. It was terribly
    slow,
    and later opted for a top-down update in the list of object.

    So some sometime what look like a cool stuff (decoupled objects)
    is just
    a drag.

    Regarding optimizing, I share my opinion here months ago, I think
    Pharo
    need consolidation releases: no new features, only bugs fix and speed
    improvement. There are enough new features in Pharo for a couple of
    years, but the product need to *be* solid and *feel* solid.


+1


    Hilaire

    Le 25/03/2016 12:33, Stephan Eggermont a écrit :
    > On 25-03-16 11:49, Nicolai Hess wrote:
    >> Morphic drasticallly slower ? I would expect morphic code is mostly
    >> the same in pharo and squeak. If pharo is slower, this is a good
    >> starting point for optimising. Can you gives some hints?
    > I do not have the impression that morphic is so much slower.
    > We had/have a problem of too many announcements being send and
    > too many redraws happening.
    >
    > Stephan
    >
    >

    --
    Dr. Geo
    http://drgeo.eu




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