2016-03-25 18:30 GMT+01:00 Nicolai Hess <[email protected]>: > > > 2016-03-25 18:18 GMT+01:00 Hilaire <[email protected]>: > >> Not exactly related to Announcement, but I remember when I first port >> DrGeo to Squeak (at that time Pharo did not exist) I used a lot of >> change/update when objects in the canvas changed. It was terribly slow, >> and later opted for a top-down update in the list of object. >> >> So some sometime what look like a cool stuff (decoupled objects) is just >> a drag. >> >> Regarding optimizing, I share my opinion here months ago, I think Pharo >> need consolidation releases: no new features, only bugs fix and speed >> improvement. There are enough new features in Pharo for a couple of >> years, but the product need to *be* solid and *feel* solid. >> > > +1 > >
Agreed. >> Hilaire >> >> Le 25/03/2016 12:33, Stephan Eggermont a écrit : >> > On 25-03-16 11:49, Nicolai Hess wrote: >> >> Morphic drasticallly slower ? I would expect morphic code is mostly >> >> the same in pharo and squeak. If pharo is slower, this is a good >> >> starting point for optimising. Can you gives some hints? >> > I do not have the impression that morphic is so much slower. >> > We had/have a problem of too many announcements being send and >> > too many redraws happening. >> > >> > Stephan >> > >> > >> >> -- >> Dr. Geo >> http://drgeo.eu >> >> >> >
