2016-03-25 18:30 GMT+01:00 Nicolai Hess <[email protected]>:

>
>
> 2016-03-25 18:18 GMT+01:00 Hilaire <[email protected]>:
>
>> Not exactly related to Announcement, but I remember when I first port
>> DrGeo to Squeak (at that time Pharo did not exist) I used a lot of
>> change/update when objects in the canvas changed. It was terribly slow,
>> and later opted for a top-down update in the list of object.
>>
>> So some sometime what look like a cool stuff (decoupled objects) is just
>> a drag.
>>
>> Regarding optimizing, I share my opinion here months ago, I think Pharo
>> need consolidation releases: no new features, only bugs fix and speed
>> improvement. There are enough new features in Pharo for a couple of
>> years, but the product need to *be* solid and *feel* solid.
>>
>
> +1
>
>

Agreed.


>> Hilaire
>>
>> Le 25/03/2016 12:33, Stephan Eggermont a écrit :
>> > On 25-03-16 11:49, Nicolai Hess wrote:
>> >> Morphic drasticallly slower ? I would expect morphic code is mostly
>> >> the same in pharo and squeak. If pharo is slower, this is a good
>> >> starting point for optimising. Can you gives some hints?
>> > I do not have the impression that morphic is so much slower.
>> > We had/have a problem of too many announcements being send and
>> > too many redraws happening.
>> >
>> > Stephan
>> >
>> >
>>
>> --
>> Dr. Geo
>> http://drgeo.eu
>>
>>
>>
>

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