Aliaksei Syrel wrote > I don't understand how you guys find these kind of bugs :D
We have a talent for destruction ;) Aliaksei Syrel wrote > Aha, I forgot about it, thanks! At this point BlTextEditElement is only > used internally by Moldable Editor so I will probably move it away from > Bloc. Ah, okay. IHMO at least a basic editable text morph (and ideally a real editor morph as well) is essential to people starting to play/experiment/test Bloc for real. Aliaksei Syrel wrote > Thanks for the feedback :) Sure! Any thoughts on this: > How would one do e.g. a ticking clock in Bloc? The only possibly relevant > example I see is BlAnimatedCursor. Is that a typical usage? One thing that > I'm not sure how to translate to a BlElement is that the cursor seems to > be > responsible for starting and stopping the animation via #activateOn:, > which > doesn't exist for an element. How would one prevent an element's animation > from continuing to run after a space was closed?… I guess I mean what is > the > Bloc version of #step that would enable us to do e.g. Squeak's > mouse-eyes-tracking-the-cursor or Lively Kernel's clock: > <http://forum.world.st/file/t128965/Chromium5.png> ----- Cheers, Sean -- Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837.html
