Aliaksei Syrel wrote
> I don't understand how you guys find these kind of bugs :D

We have a talent for destruction ;)


Aliaksei Syrel wrote
> Aha, I forgot about it, thanks! At this point BlTextEditElement is only
> used internally by Moldable Editor so I will probably move it away from
> Bloc.

Ah, okay. IHMO at least a basic editable text morph (and ideally a real
editor morph as well) is essential to people starting to
play/experiment/test Bloc for real.


Aliaksei Syrel wrote
> Thanks for the feedback :)

Sure! Any thoughts on this:
> How would one do e.g. a ticking clock in Bloc? The only possibly relevant
> example I see is BlAnimatedCursor. Is that a typical usage? One thing that
> I'm not sure how to translate to a BlElement is that the cursor seems to
> be
> responsible for starting and stopping the animation via #activateOn:,
> which
> doesn't exist for an element. How would one prevent an element's animation
> from continuing to run after a space was closed?… I guess I mean what is
> the 
> Bloc version of #step that would enable us to do e.g. Squeak's 
> mouse-eyes-tracking-the-cursor or Lively Kernel's clock:
> <http://forum.world.st/file/t128965/Chromium5.png> 




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Cheers,
Sean
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