How do you guys KNOW this stuff???!

Rob

2009/3/17 Gary Chambers <[email protected]>

> Try this one ;-)
>
> Regards, Gary
>
> ----- Original Message ----- From: "Stéphane Ducasse" <
> [email protected]>
> To: <[email protected]>
> Sent: Tuesday, March 17, 2009 10:19 AM
>
> Subject: Re: [Pharo-project] World Graphics and Halos
>
>
> do you have a nice little cs :)
>
> Stef
>
> On Mar 17, 2009, at 11:09 AM, Gary Chambers wrote:
>
>  If we are going to use the optimised general case in Morph (a valid
>> thing to do given the default drawOn: implementation) then I guess
>> we need to check all implementors of drawOn: to do a proper
>> areasRemainingToFill: if they are not standard and have non-opaque
>> regions.
>>
>> Changing HaloMorph>>defaultColor to answer Color transparent fixes
>> this one... In fact, for HaloMorph, #borderWidth should be overriden
>> with the showBoundsInHalo/World logic and #defaultBorderColor to
>> return Preferences menuSelectionColor. #drawOn: can then be removed.
>>
>> Regards, Gary
>> ----- Original Message -----
>> From: Rob Rothwell
>> To: [email protected]
>> Sent: Monday, March 16, 2009 7:39 PM
>> Subject: Re: [Pharo-project] World Graphics and Halos
>>
>> Yes...
>>
>> Preferences resetHaloSpecifications "works," but notice that when
>> selecting a "plain old" Morph (like Morph new), it is overwritten by
>> the background color...
>>
>> Rob
>>
>> On Mon, Mar 16, 2009 at 3:20 PM, Stéphane Ducasse <
>> [email protected]
>> > wrote:
>> Ok I got it and I opened an issue.
>>
>> Stef
>>
>> On Mar 16, 2009, at 11:52 AM, Gary Chambers wrote:
>>
>> > Not one of mine...
>> > The halo item in question is the addPaintBgdHandle which is still
>> > present in
>> > the images but removed.
>> > Preferences resetHaloSpecifications needs to be invoked.
>> >
>> > Regards, Gary
>> >
>> > ----- Original Message -----
>> > From: "Stéphane Ducasse" <[email protected]>
>> > To: <[email protected]>
>> > Sent: Monday, March 16, 2009 10:12 AM
>> > Subject: Re: [Pharo-project] World Graphics and Halos
>> >
>> >
>> >> Once you arrive to a fix point
>> >> let me know what I should integrate.
>> >> Stef
>> >>
>> >> On Mar 15, 2009, at 12:24 PM, Gary Chambers wrote:
>> >>
>> >>> I noticed the halo problem in the dev image too. Resetting the
>> halo
>> >>> specs is needed since one has been removed...
>> >>>
>> >>> Regards, Gary
>> >>> ----- Original Message -----
>> >>> From: Rob Rothwell
>> >>> To: [email protected]
>> >>> Sent: Saturday, March 14, 2009 11:35 PM
>> >>> Subject: Re: [Pharo-project] World Graphics and Halos
>> >>>
>> >>> Yep...that seemed to fix it!
>> >>>
>> >>> Now if I could just figure out how to remove a Morph from the
>> World
>> >>> without Halos!
>> >>>
>> >>> If I do System->About it is so big now that it won't all fit on my
>> >>> screen, so I can't reach the ok button to close it and I am stuck
>> >>> with it!
>> >>>
>> >>> Rob
>> >>>
>> >>> On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen
>> >>> <[email protected]
>> >>>> wrote:
>> >>> Attached a .cs to the issue with a fix, also including the
>> solution
>> >>> Gary suggested for the taskbar-issue that was reported.
>> >>> (I don't know how to remove methods in .cs files, and haven't yet
>> >>> gotten around to learn how to make slices, so
>> >>> BorderedMorph>>areasRemainingToFill: would have to be removed by
>> >>> hand..)
>> >>>
>> >>> Cheers,
>> >>> Henry
>> >>>
>> >>> On 14.03.2009 22:04, Rob Rothwell wrote:
>> >>>>
>> >>>> Done.
>> >>>>
>> >>>> Issues 655
>> >>>>
>> >>>> On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
>> >>>>
>> >>>>> Hi all,
>> >>>>>
>> >>>>> Open up a 10250 dev image and click anywhere within the bounds
>> of
>> >>>>> the "Pharo" graphic.
>> >>>>>
>> >>>>> The world menu pops up and leaves part of itself behind when you
>> >>>>> click somewhere else on the screen.
>> >>>
>> >>>
>> >>> _______________________________________________
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>> project
>> >>>
>> >>>
>> >>>
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