Bitter experience!

Regards, Gary

  ----- Original Message ----- 
  From: Rob Rothwell 
  To: [email protected] 
  Sent: Tuesday, March 17, 2009 11:49 AM
  Subject: Re: [Pharo-project] World Graphics and Halos


  How do you guys KNOW this stuff???!

  Rob


  2009/3/17 Gary Chambers <[email protected]>

    Try this one ;-)


    Regards, Gary

    ----- Original Message ----- From: "Stéphane Ducasse" 
<[email protected]>
    To: <[email protected]>

    Sent: Tuesday, March 17, 2009 10:19 AM

    Subject: Re: [Pharo-project] World Graphics and Halos


    do you have a nice little cs :)

    Stef

    On Mar 17, 2009, at 11:09 AM, Gary Chambers wrote:


      If we are going to use the optimised general case in Morph (a valid
      thing to do given the default drawOn: implementation) then I guess
      we need to check all implementors of drawOn: to do a proper
      areasRemainingToFill: if they are not standard and have non-opaque
      regions.

      Changing HaloMorph>>defaultColor to answer Color transparent fixes
      this one... In fact, for HaloMorph, #borderWidth should be overriden
      with the showBoundsInHalo/World logic and #defaultBorderColor to
      return Preferences menuSelectionColor. #drawOn: can then be removed.

      Regards, Gary
      ----- Original Message -----
      From: Rob Rothwell
      To: [email protected]
      Sent: Monday, March 16, 2009 7:39 PM
      Subject: Re: [Pharo-project] World Graphics and Halos

      Yes...

      Preferences resetHaloSpecifications "works," but notice that when
      selecting a "plain old" Morph (like Morph new), it is overwritten by
      the background color...

      Rob

      On Mon, Mar 16, 2009 at 3:20 PM, Stéphane Ducasse 
<[email protected]
      > wrote:
      Ok I got it and I opened an issue.

      Stef

      On Mar 16, 2009, at 11:52 AM, Gary Chambers wrote:

      > Not one of mine...
      > The halo item in question is the addPaintBgdHandle which is still
      > present in
      > the images but removed.
      > Preferences resetHaloSpecifications needs to be invoked.
      >
      > Regards, Gary
      >
      > ----- Original Message -----
      > From: "Stéphane Ducasse" <[email protected]>
      > To: <[email protected]>
      > Sent: Monday, March 16, 2009 10:12 AM
      > Subject: Re: [Pharo-project] World Graphics and Halos
      >
      >
      >> Once you arrive to a fix point
      >> let me know what I should integrate.
      >> Stef
      >>
      >> On Mar 15, 2009, at 12:24 PM, Gary Chambers wrote:
      >>
      >>> I noticed the halo problem in the dev image too. Resetting the
      halo
      >>> specs is needed since one has been removed...
      >>>
      >>> Regards, Gary
      >>> ----- Original Message -----
      >>> From: Rob Rothwell
      >>> To: [email protected]
      >>> Sent: Saturday, March 14, 2009 11:35 PM
      >>> Subject: Re: [Pharo-project] World Graphics and Halos
      >>>
      >>> Yep...that seemed to fix it!
      >>>
      >>> Now if I could just figure out how to remove a Morph from the
      World
      >>> without Halos!
      >>>
      >>> If I do System->About it is so big now that it won't all fit on my
      >>> screen, so I can't reach the ok button to close it and I am stuck
      >>> with it!
      >>>
      >>> Rob
      >>>
      >>> On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen
      >>> <[email protected]
      >>>> wrote:
      >>> Attached a .cs to the issue with a fix, also including the
      solution
      >>> Gary suggested for the taskbar-issue that was reported.
      >>> (I don't know how to remove methods in .cs files, and haven't yet
      >>> gotten around to learn how to make slices, so
      >>> BorderedMorph>>areasRemainingToFill: would have to be removed by
      >>> hand..)
      >>>
      >>> Cheers,
      >>> Henry
      >>>
      >>> On 14.03.2009 22:04, Rob Rothwell wrote:
      >>>>
      >>>> Done.
      >>>>
      >>>> Issues 655
      >>>>
      >>>> On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
      >>>>
      >>>>> Hi all,
      >>>>>
      >>>>> Open up a 10250 dev image and click anywhere within the bounds
      of
      >>>>> the "Pharo" graphic.
      >>>>>
      >>>>> The world menu pops up and leaves part of itself behind when you
      >>>>> click somewhere else on the screen.
      >>>
      >>>
      >>> _______________________________________________
      >>> Pharo-project mailing list
      >>> [email protected]
      >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-
      project
      >>>
      >>>
      >>>
      >>> _______________________________________________
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      project
      >>
      >>
      >> _______________________________________________
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      >
      >
      > _______________________________________________
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