Bitter experience!
Regards, Gary
----- Original Message -----
From: Rob Rothwell
To: [email protected]
Sent: Tuesday, March 17, 2009 11:49 AM
Subject: Re: [Pharo-project] World Graphics and Halos
How do you guys KNOW this stuff???!
Rob
2009/3/17 Gary Chambers <[email protected]>
Try this one ;-)
Regards, Gary
----- Original Message ----- From: "Stéphane Ducasse"
<[email protected]>
To: <[email protected]>
Sent: Tuesday, March 17, 2009 10:19 AM
Subject: Re: [Pharo-project] World Graphics and Halos
do you have a nice little cs :)
Stef
On Mar 17, 2009, at 11:09 AM, Gary Chambers wrote:
If we are going to use the optimised general case in Morph (a valid
thing to do given the default drawOn: implementation) then I guess
we need to check all implementors of drawOn: to do a proper
areasRemainingToFill: if they are not standard and have non-opaque
regions.
Changing HaloMorph>>defaultColor to answer Color transparent fixes
this one... In fact, for HaloMorph, #borderWidth should be overriden
with the showBoundsInHalo/World logic and #defaultBorderColor to
return Preferences menuSelectionColor. #drawOn: can then be removed.
Regards, Gary
----- Original Message -----
From: Rob Rothwell
To: [email protected]
Sent: Monday, March 16, 2009 7:39 PM
Subject: Re: [Pharo-project] World Graphics and Halos
Yes...
Preferences resetHaloSpecifications "works," but notice that when
selecting a "plain old" Morph (like Morph new), it is overwritten by
the background color...
Rob
On Mon, Mar 16, 2009 at 3:20 PM, Stéphane Ducasse
<[email protected]
> wrote:
Ok I got it and I opened an issue.
Stef
On Mar 16, 2009, at 11:52 AM, Gary Chambers wrote:
> Not one of mine...
> The halo item in question is the addPaintBgdHandle which is still
> present in
> the images but removed.
> Preferences resetHaloSpecifications needs to be invoked.
>
> Regards, Gary
>
> ----- Original Message -----
> From: "Stéphane Ducasse" <[email protected]>
> To: <[email protected]>
> Sent: Monday, March 16, 2009 10:12 AM
> Subject: Re: [Pharo-project] World Graphics and Halos
>
>
>> Once you arrive to a fix point
>> let me know what I should integrate.
>> Stef
>>
>> On Mar 15, 2009, at 12:24 PM, Gary Chambers wrote:
>>
>>> I noticed the halo problem in the dev image too. Resetting the
halo
>>> specs is needed since one has been removed...
>>>
>>> Regards, Gary
>>> ----- Original Message -----
>>> From: Rob Rothwell
>>> To: [email protected]
>>> Sent: Saturday, March 14, 2009 11:35 PM
>>> Subject: Re: [Pharo-project] World Graphics and Halos
>>>
>>> Yep...that seemed to fix it!
>>>
>>> Now if I could just figure out how to remove a Morph from the
World
>>> without Halos!
>>>
>>> If I do System->About it is so big now that it won't all fit on my
>>> screen, so I can't reach the ok button to close it and I am stuck
>>> with it!
>>>
>>> Rob
>>>
>>> On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen
>>> <[email protected]
>>>> wrote:
>>> Attached a .cs to the issue with a fix, also including the
solution
>>> Gary suggested for the taskbar-issue that was reported.
>>> (I don't know how to remove methods in .cs files, and haven't yet
>>> gotten around to learn how to make slices, so
>>> BorderedMorph>>areasRemainingToFill: would have to be removed by
>>> hand..)
>>>
>>> Cheers,
>>> Henry
>>>
>>> On 14.03.2009 22:04, Rob Rothwell wrote:
>>>>
>>>> Done.
>>>>
>>>> Issues 655
>>>>
>>>> On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
>>>>
>>>>> Hi all,
>>>>>
>>>>> Open up a 10250 dev image and click anywhere within the bounds
of
>>>>> the "Pharo" graphic.
>>>>>
>>>>> The world menu pops up and leaves part of itself behind when you
>>>>> click somewhere else on the screen.
>>>
>>>
>>> _______________________________________________
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project
>>>
>>>
>>>
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>>
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