2009/9/4 nullPointer <epic...@gmail.com>: > > but could be possible in Lumiere, for example, use external widgets libs of > OpenGL? > the problem for me is the widgets. Exists only a few basic widgets in > Morphic/Polymorph, and be hard of do for me. Or create a new set of widgets > in Morphic or use something do it external. The problem for me not is the > way of Morphic is drawed, else the way of Morphic is do it. Im developing a > UIBuilder and the main problem is unify all events and properties of > differents widgets in a same public interface (via Traits). Perhaps that it > is not worth the pain and is best create a set of widgets from start; and if > is possible use OpenGL still better. > Sorry, maybe i don't understand something... But how OpenGL could help you with having a richer set of widgets? An OpenGL is a very basic drawing library, where you can draw the simplest primitives: - points, lines, triangles. Yes, you can do many tricks with OpenGL, but still all you have is basically points, lines and triangles.
> Regards, and thanks for the help. > > And excuse me for my poor english :)) > > > Igor Stasenko wrote: >> >> 2009/9/4 nullPointer <epic...@gmail.com>: >>> >>> I try use Lumiere >>> >>> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf >>> >>> for show a sample OpenGL window but don´t works. I dont know what i >>> doing >>> bad.What is needed for use OpenGL in Pharo? >>> >>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ? My idea is >>> use >>> Lumiere for build UIs embedded in a morphic window, but with OpenGL >>> widgets, >>> buttons, textboxes etc s is a possible idea? I could for example use >>> OpenGL external widgets libs for use in Lumiere? Will be fantastic do a >>> UIBuilder using that. If Lumiere dont works for that exists another lib o >>> posibility? >> >> yes, there is. Called GLMorphic. see at squeaksource. And its already >> drawing all morphic UI using opengl calls. >> Lumiere is more about rendering 3d scenery, not 2d UI. >> But it contains the full OpenGL bindings (using Alien), so, nothing >> prevents you from writing own stuff & doing anything with it. >> There is also OpenVG binding API, which i bound recently to Squeak/Pharo >> it is for drawing 2d vector graphics using different kinds of shapes, >> fills etc. It resembles pretty much >> of the same functionality as in Adobe Flash - gradients, fills, >> strokes, patterns, images etc etc. >> It is waiting for you to explore :) >> Unfortunately the OpenVG plugin iz available for windoze only. >> >>> >>> Regards >>> -- >>> View this message in context: >>> http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3582501.html >>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com. >>> >>> _______________________________________________ >>> Pharo-project mailing list >>> Pharo-project@lists.gforge.inria.fr >>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> >> >> >> -- >> Best regards, >> Igor Stasenko AKA sig. >> >> _______________________________________________ >> Pharo-project mailing list >> Pharo-project@lists.gforge.inria.fr >> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project >> > > -- > View this message in context: > http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3583015.html > Sent from the Pharo Smalltalk mailing list archive at Nabble.com. > > _______________________________________________ > Pharo-project mailing list > Pharo-project@lists.gforge.inria.fr > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list Pharo-project@lists.gforge.inria.fr http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project