this looks cool!

really getting widgest like the accordeon style in javaScript would be  
great.

Stef

On Sep 6, 2009, at 11:43 PM, nullPointer wrote:

>
>
> Do you know WPF?
>
> http://www.youtube.com/watch?v=4-T-yF3tXCc
>
> Oks, forget a moment that it is of Mocosoft :)
>
> I will like create something similar; nice 2d widgets and  
> possibility of
> show, obviously, 3d
>
> I do not know even if to obtain it is possible, but i like will try :)
>
>
>
> Fernando olivero wrote:
>>
>> I apologize for not answering sooner, i was offline after returning
>> from the  ESUG.
>>
>>
>> I'm fixing now problems related to Lumiere, mostly regarding the
>> texture folder missing.
>>
>>
>> Tomorrow i'l send an email to the list, officially presenting
>> lumiere,  a  brief description, tutorials and the official homepage.
>>
>>
>> But briefly, lumiere is a 3D renderer for producing 3D applications.
>> with high level abstractions  and using OpenGL as the base renderer,
>> that uses the AlienOpenGL library wrapper. (we implemented using  
>> ALIEN
>> FFI framework ).
>>
>> Since the Alien  framework is working and tested under MAC for now,  
>> it
>> only works there.  But people are working for integrating into
>> windows, and also alien can now be installed in Squeak ( using
>> Installer, instead of Gofer and flair).
>>
>>
>> The only thing needed for running Lumiere is to execute the following
>> script, having the alien plugin ( IA32ABI.bundle ) under the plugins
>> folder in the  root directory. (i will that in the home page also)
>>
>>
>> ScriptLoader loadLatestPackage: 'LumiereLoader' from:
>> 'http://www.squeaksource.com/Lumiere'
>> .
>> LumiereLoader load.
>>
>> Saludos,
>> Fernando
>>
>> pd:
>>      as Igor said , OpenGL wont give you widgets but it will allow you to
>> build them using Lumiere or  ALienOpenGL. Or use ALienFFI to build a
>> wrapper for some external library that does that.
>>
>> pd2:  I'm aslo interested in adding a complete set of widgets and  
>> text
>> rendering capabilities using Lumiere, so we could discuss this  
>> further.
>>
>>
>>
>> Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha  
>> scritto:
>>
>>>
>>> On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
>>>
>>>>
>>>> I try use Lumiere
>>>>
>>>> http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
>>>>
>>>> for show a sample OpenGL window but don´t works. I dont know what i
>>>> doing
>>>> bad.What is needed for use OpenGL in Pharo?
>>>>
>>>> Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My  
>>>> idea
>>>> is use
>>>> Lumiere for build UIs embedded in a morphic window, but with OpenGL
>>>> widgets,
>>>> buttons, textboxes etc  s  is a possible idea?  I could for example
>>>> use
>>>> OpenGL external widgets libs for use in Lumiere? Will be fantastic
>>>> do a
>>>> UIBuilder using that. If Lumiere dont works for that exists another
>>>> lib o
>>>> posibility?
>>>
>>> Do not bind the builder to opengl please.
>>> Do an extension for that if you want.
>>> Release your  
>>> code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>>
>>>
>>>>
>>>> Regards
>>>> -- 
>>>> View this message in context:
>>>> http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3582501.html
>>>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>>>
>>>> _______________________________________________
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>>>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>>
>>>
>>> _______________________________________________
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>>
>>
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>>
>
> -- 
> View this message in context: 
> http://n2.nabble.com/Impossible-launc-use-Lumiere-tp3582501p3594335.html
> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>
> _______________________________________________
> Pharo-project mailing list
> Pharo-project@lists.gforge.inria.fr
> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project


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