I apologize for not answering sooner, i was offline after returning
from the ESUG.
I'm fixing now problems related to Lumiere, mostly regarding the
texture folder missing.
Tomorrow i'l send an email to the list, officially presenting
lumiere, a brief description, tutorials and the official homepage.
But briefly, lumiere is a 3D renderer for producing 3D applications.
with high level abstractions and using OpenGL as the base renderer,
that uses the AlienOpenGL library wrapper. (we implemented using ALIEN
FFI framework ).
Since the Alien framework is working and tested under MAC for now, it
only works there. But people are working for integrating into
windows, and also alien can now be installed in Squeak ( using
Installer, instead of Gofer and flair).
The only thing needed for running Lumiere is to execute the following
script, having the alien plugin ( IA32ABI.bundle ) under the plugins
folder in the root directory. (i will that in the home page also)
ScriptLoader loadLatestPackage: 'LumiereLoader' from: 'http://www.squeaksource.com/Lumiere'
.
LumiereLoader load.
Saludos,
Fernando
pd:
as Igor said , OpenGL wont give you widgets but it will allow you to
build them using Lumiere or ALienOpenGL. Or use ALienFFI to build a
wrapper for some external library that does that.
pd2: I'm aslo interested in adding a complete set of widgets and text
rendering capabilities using Lumiere, so we could discuss this further.
Il giorno Sep 5, 2009, alle ore 10:50 AM, Stéphane Ducasse ha scritto:
On Sep 4, 2009, at 11:07 PM, nullPointer wrote:
I try use Lumiere
http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf
for show a sample OpenGL window but don´t works. I dont know what i
doing
bad.What is needed for use OpenGL in Pharo?
Is a stupid idea use OpenGL under Pharo for create 2d UIs ? My idea
is use
Lumiere for build UIs embedded in a morphic window, but with OpenGL
widgets,
buttons, textboxes etc s is a possible idea? I could for example
use
OpenGL external widgets libs for use in Lumiere? Will be fantastic
do a
UIBuilder using that. If Lumiere dont works for that exists another
lib o
posibility?
Do not bind the builder to opengl please.
Do an extension for that if you want.
Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Regards
--
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