Hello,

This is a Tahoma font, rendered with OpenGL

look how much difference between no-AA
and with enabled multisampling.

I think that with multisampling, the quality is quite good to not
bother about sub-pixel AA.
Sub-pixel AA could be added later, if there's any brave soul who can
implement a fragment shader for it :)

Moreover, with multisampling, all fragments on screen (lines, points,
polygons) will also be automatically antialiased.
This means no rigid edges for everything, not just for fonts :)

-- 
Best regards,
Igor Stasenko AKA sig.

<<attachment: tahoma-noAA.png>>

<<attachment: tahoma-MSAA-8.png>>

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