Hello, This is a Tahoma font, rendered with OpenGL
look how much difference between no-AA and with enabled multisampling. I think that with multisampling, the quality is quite good to not bother about sub-pixel AA. Sub-pixel AA could be added later, if there's any brave soul who can implement a fragment shader for it :) Moreover, with multisampling, all fragments on screen (lines, points, polygons) will also be automatically antialiased. This means no rigid edges for everything, not just for fonts :) -- Best regards, Igor Stasenko AKA sig.
<<attachment: tahoma-noAA.png>>
<<attachment: tahoma-MSAA-8.png>>
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