2010/5/23 Javier Pimás <[email protected]>:
> Hi, may I ask how you are rendering these fonts? You parse the glyphs and
> then render lines with opengl or use freetype to render to a texture without
> antialiasing or both?

Squeak has already a TT font reader, so i just taking the data from there
and piping to GPU.
What you see here is freely scalable vector/curve rendering done
completely on GPU.

> If you asked me, I'd say I like the method but for
> fonts they look a bit blury, I'd say too much for the smaller ones.

I think this is best what you can achieve without hinting / subpixel AA.

> Also, what are you working on?
>
I once did a GLCanvas,
and now i want to reiterate and improve it using new callout mechanism
(NativeBoost),
and full coverage of OpenGL API, with all extensions available at your disposal.

> Regards,
>             Javier.
>
> 2010/5/23 Igor Stasenko <[email protected]>


-- 
Best regards,
Igor Stasenko AKA sig.

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