2010/5/23 Javier Pimás <[email protected]>: > Hi, may I ask how you are rendering these fonts? You parse the glyphs and > then render lines with opengl or use freetype to render to a texture without > antialiasing or both?
Squeak has already a TT font reader, so i just taking the data from there and piping to GPU. What you see here is freely scalable vector/curve rendering done completely on GPU. > If you asked me, I'd say I like the method but for > fonts they look a bit blury, I'd say too much for the smaller ones. I think this is best what you can achieve without hinting / subpixel AA. > Also, what are you working on? > I once did a GLCanvas, and now i want to reiterate and improve it using new callout mechanism (NativeBoost), and full coverage of OpenGL API, with all extensions available at your disposal. > Regards, > Javier. > > 2010/5/23 Igor Stasenko <[email protected]> -- Best regards, Igor Stasenko AKA sig. _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
