On May 23, 2010, at 11:04 PM, Igor Stasenko wrote: > 2010/5/23 Javier Pimás <[email protected]>: >> Hi, may I ask how you are rendering these fonts? You parse the glyphs and >> then render lines with opengl or use freetype to render to a texture without >> antialiasing or both? > > Squeak has already a TT font reader, so i just taking the data from there > and piping to GPU. > What you see here is freely scalable vector/curve rendering done > completely on GPU. > >> If you asked me, I'd say I like the method but for >> fonts they look a bit blury, I'd say too much for the smaller ones. > > I think this is best what you can achieve without hinting / subpixel AA. > >> Also, what are you working on? >> > I once did a GLCanvas, > and now i want to reiterate and improve it using new callout mechanism > (NativeBoost), > and full coverage of OpenGL API, with all extensions available at your > disposal.
Igor it would be good it we could have NativeBoostRomeCanvas if you see what I mean :) > >> Regards, >> Javier. >> >> 2010/5/23 Igor Stasenko <[email protected]> > > > -- > Best regards, > Igor Stasenko AKA sig. > > _______________________________________________ > Pharo-project mailing list > [email protected] > http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project _______________________________________________ Pharo-project mailing list [email protected] http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
