Hi, may I ask how you are rendering these fonts? You parse the glyphs and
then render lines with opengl or use freetype to render to a texture without
antialiasing or both? If you asked me, I'd say I like the method but for
fonts they look a bit blury, I'd say too much for the smaller ones. Also,
what are you working on?

Regards,
            Javier.

2010/5/23 Igor Stasenko <[email protected]>

> Hello,
>
> This is a Tahoma font, rendered with OpenGL
>
> look how much difference between no-AA
> and with enabled multisampling.
>
> I think that with multisampling, the quality is quite good to not
> bother about sub-pixel AA.
> Sub-pixel AA could be added later, if there's any brave soul who can
> implement a fragment shader for it :)
>
> Moreover, with multisampling, all fragments on screen (lines, points,
> polygons) will also be automatically antialiased.
> This means no rigid edges for everything, not just for fonts :)
>
> --
> Best regards,
> Igor Stasenko AKA sig.
>
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>



-- 
Javier Pimás
Ciudad de Buenos Aires
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