Great to see 3D on Pharo again!

Just a remark, somewhere there should be stated that directly loading
vertex one by one with glVertex3f(..);  is deprecated in the latest
OpenGL. In favor of mechanisms that load the geometry to the renderer
as a whole, as for example vertex buffer objects.

In short, in the examples is ok to use, for learning the inner
workings of OpenGL.
Newer examples should make use of current practices of OpenGL.
I think that Nehe examples web page states that.

I think that a framework such as Lumiere, would be needed to provide
higher abstractions and more efficient handling of geometry.
Maybe when i finish my Phd, i can continue to work on it.

Fernando


On Thu, Feb 23, 2012 at 10:13 PM, Stéphane Ducasse
<[email protected]> wrote:
> Excellent.
> Could you use large fonts :)
> The idea is that we should be able to see the code and to follow.
>
> Stef
>
> On Feb 23, 2012, at 8:38 PM, Lawson English wrote:
>
>> My videos on Croquet OpenGL discuss the first 6. In fact, that GUI texture 
>> thing was done only using the techniques used in NeHe 6.
>>
>> I'll go back and recreate the NeHe code for 2-6 using NBOpenGL as soon as I 
>> get your updated code installed.
>>
>> L
>>
>> On 2/23/12 12:13 PM, Igor Stasenko wrote:
>>> We actually should try and translate more NeHe tutorials[1]. I hope,
>>> Stephane didn't found it hard to follow, because it is merely
>>> copy-pasting C code and rewriting the syntax.
>>>
>>> http://nehe.gamedev.net/tutorial/lessons_01__05/22004/
>>> http://nehe.gamedev.net/tutorial/lessons_06__10/17010/
>>> http://nehe.gamedev.net/tutorial/lessons_11__15/28001/
>>> ...
>>>
>>
>>
>>
>
>

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