My first rotating cube i programmed in 1982, when i was 16. Today, Professors 
at Inria learn it to do from scratch. O tempora, o mores!

What advance in informatics!!!

B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by 
Heilsberg, under control of a notary!!!

Today, it takes 3 years with 5 people to get a simple Smalltalk compiler right.

Have fun!

Guido Stepken

> I really like do useless thing ;-p.
> 
> The control 
> for the cube
> x : increase by one the number of cube on the x axis
> y : increase by one the number of cube on the y axis
> z : increase by one the number of cube on the z axis
> X : decrease by one the number of cube on the x axis
> Y : decrease by one the number of cube on the y axis
> Z : decrease by one the number of cube on the z axis
> 
> left arrow : turn left
> right arrow : turn right
> up arrow : turn up
> down arrow : turn down
> 
> Shift left arrow : translate left
> Shift right arrow : translate right
> Shift up arrow : translate up
> Shift down arrow : translate down
> 
> space move forward.
> ctrl space (because dont take shift space as specific keystroke and array 
> dont take ctrl so i choose that): move backward.
> 
> i search during half a hour but dont find a relevant quote from pinky and the 
> brain. sad.
> What i really like Igor is, i don't need to close the morph for apply my 
> change to the render method, i mean in addition to not recompile the whole 
> project.
> 
> 
> <NBOpenGL-JB end i am tired.st>
> 
> 
> <Screen shot 2012-03-01 at 1.26.09 AM.png>
> 
> On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
> 
>> woow...
>> 
>> it is always fun to see that something which looks like trash (who can
>> be impressed by a stupid rotating cube today?)
>> can be turned into piece of art with a few keystrokes, just by taking
>> right pictures :)
>> 
>> And that's why it is soo fun to work with graphics.
>> 
>> -- 
>> Best regards,
>> Igor Stasenko.
>> 
> 
> Regards
> Jean Baptiste Arnaud
> [email protected]
> 
> 
> 
> 

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