> Great to see 3D on Pharo again!
> 
> Just a remark, somewhere there should be stated that directly loading
> vertex one by one with glVertex3f(..);  is deprecated in the latest
> OpenGL. In favor of mechanisms that load the geometry to the renderer
> as a whole, as for example vertex buffer objects.
> 
> In short, in the examples is ok to use, for learning the inner
> workings of OpenGL.
> Newer examples should make use of current practices of OpenGL.
> I think that Nehe examples web page states that.
> 
> I think that a framework such as Lumiere, would be needed to provide
> higher abstractions and more efficient handling of geometry.
> Maybe when i finish my Phd, i can continue to work on it.

When you visit us I would like you to sit and pair program with erwan because 
we would like have a small code city 

Stef

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