> Great to see 3D on Pharo again! > > Just a remark, somewhere there should be stated that directly loading > vertex one by one with glVertex3f(..); is deprecated in the latest > OpenGL. In favor of mechanisms that load the geometry to the renderer > as a whole, as for example vertex buffer objects. > > In short, in the examples is ok to use, for learning the inner > workings of OpenGL. > Newer examples should make use of current practices of OpenGL. > I think that Nehe examples web page states that. > > I think that a framework such as Lumiere, would be needed to provide > higher abstractions and more efficient handling of geometry. > Maybe when i finish my Phd, i can continue to work on it.
When you visit us I would like you to sit and pair program with erwan because we would like have a small code city Stef
