Sig, Not intending to give you a hard time, but I went to the page, saw a -X package, and started to wonder if that might be linux support. But FWIW, I can't load any of it. The instructions failed, so I tried #load, and each variant gives some kine of DNU error. Maybe I have an inconsistent set of code loaded??
In the grander view, Metacello continues to be (IMHO) a bottomless well of ever-changing load instructions. Either we need a reliable on-line grid (for Pharo x.x.x load this way...), or perhaps the configurations should carry (and automatically use) this type of information. I know it's not easy, but if we are trying to attract new users, this type of complexity is not going to help our cause. Bill ________________________________________ From: [email protected] [[email protected]] on behalf of Igor Stasenko [[email protected]] Sent: Sunday, April 15, 2012 10:12 AM To: [email protected] Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk On 15 April 2012 14:46, askoh <[email protected]> wrote: > Some is interested in using Smalltalk for prototyping of games. > http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/ > > I think we should respond very constructively on gamedev.net to entice > gamers to try Smalltalk. Programmers are coming to appreciate dynamic > languages and we can capitalize on that. > can you respond (i'm not registered there), that we have NBOpenGL :) http://www.squeaksource.com/NBOpenGL.html as guy want, a low-level binding. there's even some videos made by Lawson English running the demo. > Go Smalltalk, > Aik-Siong Koh > > -- > View this message in context: > http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html > Sent from the Pharo Smalltalk mailing list archive at Nabble.com. > -- Best regards, Igor Stasenko.
