Sig,

Not intending to give you a hard time, but I went to the page, saw a -X 
package, and started to wonder if that might be linux support.  But FWIW, I 
can't load any of it.  The instructions failed, so I tried #load, and each 
variant gives some kine of DNU error.  Maybe I have an inconsistent set of code 
loaded??

In the grander view, Metacello continues to be (IMHO) a bottomless well of 
ever-changing load instructions.  Either we need a reliable on-line grid (for 
Pharo x.x.x load this way...), or perhaps the configurations should carry (and 
automatically use) this type of information.  I know it's not easy, but if we 
are trying to attract new users, this type of complexity is not going to help 
our cause.

Bill

________________________________________
From: [email protected] 
[[email protected]] on behalf of Igor Stasenko 
[[email protected]]
Sent: Sunday, April 15, 2012 10:12 AM
To: [email protected]
Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk

On 15 April 2012 14:46, askoh <[email protected]> wrote:
> Some is interested in using Smalltalk for prototyping of games.
> http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/
>
> I think we should respond very constructively on gamedev.net to entice
> gamers to try Smalltalk. Programmers are coming to appreciate dynamic
> languages and we can capitalize on that.
>

can you respond (i'm not registered there), that we have NBOpenGL
:)
http://www.squeaksource.com/NBOpenGL.html

as guy want, a low-level binding.

there's even some videos made by Lawson English running the demo.

> Go Smalltalk,
> Aik-Siong Koh
>
> --
> View this message in context: 
> http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html
> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>



--
Best regards,
Igor Stasenko.


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