On 15 April 2012 16:50, Schwab,Wilhelm K <[email protected]> wrote: > Sig, > > Not intending to give you a hard time, but I went to the page, saw a -X > package, and started to wonder if that might be linux support. But FWIW, I > can't load any of it. The instructions failed, so I tried #load, and each > variant gives some kine of DNU error. Maybe I have an inconsistent set of > code loaded??
this is for X server. which usually runs on linux(es). Javier is working on that. There are couple bugs left, but we already have an updated configuration, but its not yet on public repository. @Javier, can you upload a new config of NBOpenGL to the squeaksource? > > In the grander view, Metacello continues to be (IMHO) a bottomless well of > ever-changing load instructions. Either we need a reliable on-line grid (for > Pharo x.x.x load this way...), or perhaps the configurations should carry > (and automatically use) this type of information. I know it's not easy, but > if we are trying to attract new users, this type of complexity is not going > to help our cause. > yes, we need to invent some conventions. Because different developers using different names and different labels for configuration versions. for instance, i avoid labeling versions as #stable , most of them are #development.. for this reason, #lastVersion, #latestVersion loads either outdated stuff, or even worse, a baseline.. > Bill > > ________________________________________ > From: [email protected] > [[email protected]] on behalf of Igor Stasenko > [[email protected]] > Sent: Sunday, April 15, 2012 10:12 AM > To: [email protected] > Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk > > On 15 April 2012 14:46, askoh <[email protected]> wrote: >> Some is interested in using Smalltalk for prototyping of games. >> http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/ >> >> I think we should respond very constructively on gamedev.net to entice >> gamers to try Smalltalk. Programmers are coming to appreciate dynamic >> languages and we can capitalize on that. >> > > can you respond (i'm not registered there), that we have NBOpenGL > :) > http://www.squeaksource.com/NBOpenGL.html > > as guy want, a low-level binding. > > there's even some videos made by Lawson English running the demo. > >> Go Smalltalk, >> Aik-Siong Koh >> >> -- >> View this message in context: >> http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html >> Sent from the Pharo Smalltalk mailing list archive at Nabble.com. >> > > > > -- > Best regards, > Igor Stasenko. > > -- Best regards, Igor Stasenko.
