On 15 April 2012 16:50, Schwab,Wilhelm K <[email protected]> wrote:
> Sig,
>
> Not intending to give you a hard time, but I went to the page, saw a -X 
> package, and started to wonder if that might be linux support.  But FWIW, I 
> can't load any of it.  The instructions failed, so I tried #load, and each 
> variant gives some kine of DNU error.  Maybe I have an inconsistent set of 
> code loaded??

this is for X server. which usually runs on linux(es).
Javier is working on that. There are couple bugs left, but we already
have an updated configuration, but its not yet on public repository.

@Javier, can you upload a new config of NBOpenGL to the squeaksource?

>
> In the grander view, Metacello continues to be (IMHO) a bottomless well of 
> ever-changing load instructions.  Either we need a reliable on-line grid (for 
> Pharo x.x.x load this way...), or perhaps the configurations should carry 
> (and automatically use) this type of information.  I know it's not easy, but 
> if we are trying to attract new users, this type of complexity is not going 
> to help our cause.
>

yes, we need to invent some conventions. Because different developers
using different names and different labels for configuration versions.
for instance, i avoid labeling versions as #stable , most of them are
#development..
for this reason, #lastVersion, #latestVersion loads either outdated
stuff, or even worse, a baseline..

> Bill
>
> ________________________________________
> From: [email protected] 
> [[email protected]] on behalf of Igor Stasenko 
> [[email protected]]
> Sent: Sunday, April 15, 2012 10:12 AM
> To: [email protected]
> Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk
>
> On 15 April 2012 14:46, askoh <[email protected]> wrote:
>> Some is interested in using Smalltalk for prototyping of games.
>> http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/
>>
>> I think we should respond very constructively on gamedev.net to entice
>> gamers to try Smalltalk. Programmers are coming to appreciate dynamic
>> languages and we can capitalize on that.
>>
>
> can you respond (i'm not registered there), that we have NBOpenGL
> :)
> http://www.squeaksource.com/NBOpenGL.html
>
> as guy want, a low-level binding.
>
> there's even some videos made by Lawson English running the demo.
>
>> Go Smalltalk,
>> Aik-Siong Koh
>>
>> --
>> View this message in context: 
>> http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html
>> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>>
>
>
>
> --
> Best regards,
> Igor Stasenko.
>
>



-- 
Best regards,
Igor Stasenko.

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