Repository proxy. Le 16 avr. 2012 12:02, "Frank Shearar" <[email protected]> a écrit :
> On 15 April 2012 18:53, [email protected] <[email protected]> wrote: > > Well, ever tried to setup a proper maven repository in Java? Metacello > looks > > pretty clean in comparison to iBiblio and friends. > > Do you mean a maven _repository_ or a maven _build_? > > frank > > > Modularization is hard, no matter with what tool. > > > > Phil > > > > 2012/4/15 Schwab,Wilhelm K <[email protected]> > > > >> Sig, > >> > >> Not intending to give you a hard time, but I went to the page, saw a -X > >> package, and started to wonder if that might be linux support. But > FWIW, I > >> can't load any of it. The instructions failed, so I tried #load, and > each > >> variant gives some kine of DNU error. Maybe I have an inconsistent set > of > >> code loaded?? > >> > >> In the grander view, Metacello continues to be (IMHO) a bottomless well > of > >> ever-changing load instructions. Either we need a reliable on-line grid > >> (for Pharo x.x.x load this way...), or perhaps the configurations should > >> carry (and automatically use) this type of information. I know it's not > >> easy, but if we are trying to attract new users, this type of > complexity is > >> not going to help our cause. > >> > >> Bill > >> > >> ________________________________________ > >> From: [email protected] > >> [[email protected]] on behalf of Igor > Stasenko > >> [[email protected]] > >> Sent: Sunday, April 15, 2012 10:12 AM > >> To: [email protected] > >> Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk > >> > >> On 15 April 2012 14:46, askoh <[email protected]> wrote: > >> > Some is interested in using Smalltalk for prototyping of games. > >> > http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/ > >> > > >> > I think we should respond very constructively on gamedev.net to > entice > >> > gamers to try Smalltalk. Programmers are coming to appreciate dynamic > >> > languages and we can capitalize on that. > >> > > >> > >> can you respond (i'm not registered there), that we have NBOpenGL > >> :) > >> http://www.squeaksource.com/NBOpenGL.html > >> > >> as guy want, a low-level binding. > >> > >> there's even some videos made by Lawson English running the demo. > >> > >> > Go Smalltalk, > >> > Aik-Siong Koh > >> > > >> > -- > >> > View this message in context: > >> > > http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html > >> > Sent from the Pharo Smalltalk mailing list archive at Nabble.com. > >> > > >> > >> > >> > >> -- > >> Best regards, > >> Igor Stasenko. > >> > >> > > > > > > > > -- > > Philippe Back > > "Helping you hit the top 3 outcomes you really want to achieve" > > > > Mob: +32(0) 478 650 140 | Fax: +32 (0) 70 408 027 Mail: > [email protected] | > > Web: http://philippeback.eu | Blog: > > http://philippeback.be > > > > High Octane SPRL > > rue cour Boisacq 101 > > 1301 Bierges > > > >
