That's awesome! I am sure you have screenshots :-) Please send!
Alexandre On Oct 18, 2012, at 1:56 PM, Stéphane Ducasse <[email protected]> wrote: > for your information jb did a blender importer and you can play with blender > 3d objects in Pharo. > > Stef > > > On Oct 17, 2012, at 2:43 PM, dimitris chloupis wrote: > >> >> I am a blender developer , using python to make blender addons. My latest >> complete one is Gyes and Random Material and Texture Generator. >> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Gyes >> >> Since I was a child I was dreaming of making a system that would use GUIs >> like the one that I saw in many spaceship movies, fluid futuristic GUIs that >> could issue way more complex commands than our modern window type GUIs. It >> was a childs dream, filed as too ambitious and stored there with the rest of >> too far fetched child dreams. And it was early this year that I was >> introduced to Smalltalk. I really like python but it was obvious to me that >> I needed something a lot more. It was that itch I had to scratch. I was very >> impressed with morphic and squeak and the whole enviroment and of course >> pharo. I was looking for a live coding enviroment with an ephasis on visual >> side and I think smalltalk fit like a glove for me. Morphic fit exactly my >> lego brick logic, I am a very synthetic person I like to keep things minimal >> and simple and synthesize complex structures out of them. Its a workflow I >> follow with my entire life not just coding. >> >> So I started a thread in Blenderartists forum ( >> http://blenderartists.org/forum/showthread.php?250375-A-Visual-Programming-Language-and-a-new-GUI-for-Blender-your-thoughts >> ) about how people saw the possibility of implementing a visual programming >> enviroment for blender with a very flexible GUI. I thought it would be one >> of those threads that none really cared and people would say "we have python >> why bother with a visual coding enviroment at all, python is very easy to >> learn" or "why should I care about coding at all I am merely a user". And >> of course I had such reactions but to my surprise the thread just went viral >> and people seems very excited with the ideas of Ephestos. >> >> So we sat down with another developer using Morphic code from a smalltalk >> coder , that he made for python and pygame and we tried to port to Blender >> libraries instead. Code wise it went much better in our side , suprisingly >> enough both he and found Morphic very easy to understand. But we came across >> some severe bugs and limitations at blender side that make it evident that >> if I wanted to keep this in python I had to dirty my hands with some C and >> diving inside Blender source. >> >> It also became more and more evident that squeak and pharo already >> implemented many of the ideas I had for Ephestos, and there was no way I >> could port all the features both offered to python just me and another coder >> in our free time. So I did the logical thing. Droped the idea of keeping the >> project pure python and now I have slowly started to porting it to >> Squeak/Pharo and I am using sockets to communicate with blender. >> >> The goal is of course Visual Coding together with several other ideas I have >> for RAD. Its not something bound by goals but more an exploration of >> potential. If the project progress well, I think it will be a win for both >> blender and squeak/pharo. >> >> At one side Blender developer will be exposed to the true power and >> flexibility of smalltalk, at the other hand the smalltalk community will >> have access to such a powerful amazing 3d application as blender. So I think >> it will be a double win. >> >> My preference towards pharo has to do with Nativeboost , I think that it may >> play an important role in the future and of course there are libraries like >> Athens that I would love to explore but ideally I would like to make >> Ephestos compatible with both squeak and pharo. >> >> In essense squeak and pharo have been an inspiration for Ephestos and the >> true driving force for making it reality and I can see myself making >> Ephestos a life project because Its just pure fun for me working on >> something like that. >> >> >> >> >> From: Sebastian Sastre <[email protected]> >> To: "[email protected]" >> <[email protected]> >> Sent: Wednesday, 17 October 2012, 14:43 >> Subject: [Pharo-project] what is your pharo story? >> >> Hey there, >> >> I'm collecting some stories from smalltalkers to tell people how exciting >> this is. >> >> Have something to share? >> >> What's your story with it? >> >> What got you excited? why it worked for you? >> >> sebastian >> >> o/ >> >> pd: I'm going to mention mainly about pharo and amber >> >> > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
