That's awesome!

I am sure you have screenshots :-) Please send!

Alexandre


On Oct 18, 2012, at 1:56 PM, Stéphane Ducasse <[email protected]> wrote:

> for your information jb did a blender importer and you can play with blender 
> 3d objects in Pharo.
> 
> Stef
> 
> 
> On Oct 17, 2012, at 2:43 PM, dimitris chloupis wrote:
> 
>> 
>> I am a blender developer , using python to make blender addons. My latest 
>> complete one is Gyes and Random Material and Texture Generator. 
>> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Gyes
>> 
>> Since I was a child I was dreaming of making a system that would use GUIs 
>> like the one that I saw in many spaceship movies, fluid futuristic GUIs that 
>> could issue way more complex commands than our modern window type GUIs. It 
>> was a childs dream, filed as too ambitious and stored there with the rest of 
>> too far fetched child dreams. And it was early this year that I was 
>> introduced to Smalltalk. I really like python but it was obvious to me that 
>> I needed something a lot more. It was that itch I had to scratch. I was very 
>> impressed with morphic and squeak and the whole enviroment and of course 
>> pharo. I was looking for a live coding enviroment with an ephasis on visual 
>> side and I think smalltalk fit like a glove for me. Morphic fit exactly my 
>> lego brick logic, I am a very synthetic person I like to keep things minimal 
>> and simple and synthesize complex structures out of them. Its a workflow I 
>> follow with my entire life not just coding. 
>> 
>> So I started a thread in Blenderartists forum ( 
>> http://blenderartists.org/forum/showthread.php?250375-A-Visual-Programming-Language-and-a-new-GUI-for-Blender-your-thoughts
>>  ) about how people saw the possibility of implementing a visual programming 
>> enviroment for blender with a very flexible GUI. I thought it would be one 
>> of those threads that none really cared and people would say "we have python 
>> why bother with a visual coding enviroment at all, python is very easy to 
>> learn" or "why should I care about coding at all I am merely a user".  And 
>> of course I had such reactions but to my surprise the thread just went viral 
>> and people seems very excited with the ideas of Ephestos. 
>> 
>> So we sat down with another developer using Morphic code from a smalltalk 
>> coder , that he made for python and pygame and we tried to port to Blender 
>> libraries instead. Code wise it went much better in our side , suprisingly 
>> enough both he and found Morphic very easy to understand. But we came across 
>> some severe bugs and limitations at blender side that make it evident that 
>> if I wanted to keep this in python I had to dirty my hands with some C and 
>> diving inside Blender source. 
>> 
>> It also became more and more evident that squeak and pharo already 
>> implemented many of the ideas I had for Ephestos, and there was no way I 
>> could port all the features both offered to python just me and another coder 
>> in our free time. So I did the logical thing. Droped the idea of keeping the 
>> project pure python and now I have slowly started to porting it to 
>> Squeak/Pharo and I am using sockets to communicate with blender.
>> 
>> The goal is of course Visual Coding together with several other ideas I have 
>> for RAD. Its not something bound by goals but more an exploration of 
>> potential. If the project progress well, I think it will be a win for both 
>> blender and squeak/pharo. 
>> 
>> At one side Blender developer will be exposed to the true power and 
>> flexibility of smalltalk, at the other hand the smalltalk community will 
>> have access to such a powerful amazing 3d application as blender. So I think 
>> it will be a double win. 
>> 
>> My preference towards pharo has to do with Nativeboost , I think that it may 
>> play an important role in the future and of course there are libraries like 
>> Athens that I would love to explore but ideally I would like to make 
>> Ephestos compatible with both squeak and pharo. 
>> 
>> In essense squeak and pharo have been an inspiration for Ephestos and the 
>> true driving force for making it reality and I can see myself making 
>> Ephestos a life project because Its just pure fun for me working on 
>> something like that.
>> 
>> 
>> 
>> 
>> From: Sebastian Sastre <[email protected]>
>> To: "[email protected]" 
>> <[email protected]> 
>> Sent: Wednesday, 17 October 2012, 14:43
>> Subject: [Pharo-project] what is your pharo story?
>> 
>> Hey there,
>> 
>> I'm collecting some stories from smalltalkers to tell people how exciting 
>> this is.
>> 
>> Have something to share?
>> 
>> What's your story with it?
>> 
>> What got you excited? why it worked for you?
>> 
>> sebastian
>> 
>> o/
>> 
>> pd: I'm going to mention mainly about pharo and amber
>> 
>> 
> 
> 

-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.




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