yeap that would be great because that would mean I could share the same window 
with blender and that I would have immediate access to all blender functions . 
But that would require some hackery beyond my level of skill. Who know maybe 
one day , I will be able to do just that. 



________________________________
 From: Stéphane Ducasse <[email protected]>
To: [email protected]; dimitris chloupis 
<[email protected]> 
Sent: Thursday, 18 October 2012, 22:20
Subject: Re: [Pharo-project]  what is your pharo story?
 

On Oct 18, 2012, at 8:54 PM, dimitris chloupis wrote:

> 
> 
> 
> Hey Stef
> 
> You mean this ? -> 
> http://forum.world.st/WaveFront-File-importer-on-Pharo-td4640327.html
> 
> Well not exactly a blender importer , but yes it could be used to import 
> blender models. By the way , my goal is not to bring models of blender to 
> pharo , but more to use pharo to "script" blender, as python is used now to 
> make addons for blender.

Yes I got it and this is a cool idea. Ideally I would love to have a really 
small image with a vm that we can embed directly in software as blender and 
script them :)

> So I try to replace python with pharo. Of course visual coding is much more 
> than that, but this is none the less my first step. I try to achieve this 
> with triggering python command via sockets from pharo to blender. Ideally I 
> could generate st methods and classes for all blender python methods and 
> classes. But that is for much later. 
> 
> Still it could be handy to display 3d blender data in pharo. My vision is 
> that both blender and pharo window will be displayed one next to the other, 
> with the user using the pharo window doing visual coding or procedural 
> generation of 3d objects , materials, textures , particles etc and seeing the 
> final result in blender window. If you are familiar with Softimage ICE this 
> is more or less the field of application for "Ephestos". But still could be 
> handy to do some displaying in pharo as well so that the blender window could 
> be minimised.  
> 
> This is a video with Softimage ICE. Quite interesting even if you are not 
> interested in 3d graphics.
> 
> http://www.youtube.com/watch?feature=player_embedded&v=do1kzR6gVYk
> 
> That could be extended even to blender game engine , so that pharo via 
> blender can be used to make 3d games. So yeah sky is the limit. But for now , 
> just basic sockets to trigger simple python eval commands and gradually build 
> from there and see how far I can go with this idea. 
> 
> From: Stéphane Ducasse <[email protected]>
> To: [email protected]; dimitris chloupis 
> <[email protected]> 
> Sent: Thursday, 18 October 2012, 19:56
> Subject: Re: [Pharo-project] what is your pharo story?
> 
> for your information jb did a blender importer and you can play with blender 
> 3d objects in Pharo.
> 
> Stef
> 
> 
> On Oct 17, 2012, at 2:43 PM, dimitris chloupis wrote:
> 
> > 
> > I am a blender developer , using python to make blender addons. My latest 
> > complete one is Gyes and Random Material and Texture Generator. 
> > http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Gyes
> > 
> > Since I was a child I was dreaming of making a system that would use GUIs 
> > like the one that I saw in many spaceship movies, fluid futuristic GUIs 
> > that could issue way more complex commands than our modern window type 
> > GUIs. It was a childs dream, filed as too ambitious and stored there with 
> > the rest of too far fetched child dreams. And it was early this year that I 
> > was introduced to Smalltalk. I really like python but it was obvious to me 
> > that I needed something a lot more. It was that itch I had to scratch. I 
> > was very impressed with morphic and squeak and the whole enviroment and of 
> > course pharo. I was looking for a live coding enviroment with an ephasis on 
> > visual side and I think smalltalk fit like a glove for me. Morphic fit 
> > exactly my lego brick logic, I am a very synthetic person I like to keep 
> > things minimal and simple and synthesize complex structures out of them. 
> > Its a workflow I follow with my entire life not just coding. 
> > 
> > So I started a thread in Blenderartists forum ( 
> > http://blenderartists.org/forum/showthread.php?250375-A-Visual-Programming-Language-and-a-new-GUI-for-Blender-your-thoughts
> >  ) about how people saw the possibility of implementing a visual 
> > programming enviroment for blender with a very flexible GUI. I thought it 
> > would be one of those threads that none really cared and people would say 
> > "we have python why bother with a visual coding enviroment at all, python 
> > is very easy to learn" or "why should I care about coding at all I am 
> > merely a user".  And of course I had such reactions but to my surprise the 
> > thread just went viral and people seems very excited with the ideas of 
> > Ephestos. 
> > 
> > So we sat down with another developer using Morphic code from a smalltalk 
> > coder , that he made for python and pygame and we tried to port to Blender 
> > libraries instead. Code wise it went much better in our side , suprisingly 
> > enough both he and found Morphic very easy to understand. But we came 
> > across some severe bugs and limitations at blender side that make it 
> > evident that if I wanted to keep this in python I had to dirty my hands 
> > with some C and diving inside Blender source. 
> > 
> > It also became more and more evident that squeak and pharo already 
> > implemented many of the ideas I had for Ephestos, and there was no way I 
> > could port all the features both offered to python just me and another 
> > coder in our free time. So I did the logical thing. Droped the idea of 
> > keeping the project pure python and now I have slowly started to porting it 
> > to  Squeak/Pharo and I am using sockets to communicate with blender.
> > 
> > The goal is of course Visual Coding together with several other ideas I 
> > have for RAD. Its not something bound by goals but more an exploration of 
> > potential. If the project progress well, I think it will be a win for both 
> > blender and squeak/pharo. 
> > 
> > At one side Blender developer will be exposed to the true power and 
> > flexibility of smalltalk, at the other hand the smalltalk community will 
> > have access to such a powerful amazing 3d application as blender. So I 
> > think it will be a double win. 
> > 
> > My preference towards pharo has to do with Nativeboost , I think that it 
> > may play an important role in the future and of course there are libraries 
> > like Athens that I would love to explore but ideally I would like to make 
> > Ephestos compatible with both squeak and pharo. 
> > 
> > In essense squeak and pharo have been an inspiration for Ephestos and the 
> > true driving force for making it reality and I can see myself making 
> > Ephestos a life project because Its just pure fun for me working on 
> > something like that.
> > 
> > 
> > 
> > 
> > From: Sebastian Sastre <[email protected]>
> > To: "[email protected]" 
> > <[email protected]> 
> > Sent: Wednesday, 17 October 2012, 14:43
> > Subject: [Pharo-project] what is your pharo story?
> > 
> > Hey there,
> > 
> > I'm collecting some stories from smalltalkers to tell people how exciting 
> > this is.
> > 
> > Have something to share?
> > 
> > What's your story with it?
> > 
> > What got you excited? why it worked for you?
> > 
> > sebastian
> > 
> > o/
> > 
> > pd: I'm going to mention mainly about pharo and amber
> > 
> > 
> 
> 
> 
> 
> 

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