Bryce 7, Hexagon2.5, and Daz Studio 3D over here :-)

Not sure I want Pharo to mix with those... but they make nice Pharo
backgrounds for sure.

Phil

2012/10/18 dimitris chloupis <[email protected]>

> yeap that would be great because that would mean I could share the same
> window with blender and that I would have immediate access to all blender
> functions . But that would require some hackery beyond my level of skill.
> Who know maybe one day , I will be able to do just that.
>
>   ------------------------------
> *From:* Stéphane Ducasse <[email protected]>
> *To:* [email protected]; dimitris chloupis <
> [email protected]>
> *Sent:* Thursday, 18 October 2012, 22:20
> *Subject:* Re: [Pharo-project] what is your pharo story?
>
>
> On Oct 18, 2012, at 8:54 PM, dimitris chloupis wrote:
>
> >
> >
> >
> > Hey Stef
> >
> > You mean this ? ->
> http://forum.world.st/WaveFront-File-importer-on-Pharo-td4640327.html
> >
> > Well not exactly a blender importer , but yes it could be used to import
> blender models. By the way , my goal is not to bring models of blender to
> pharo , but more to use pharo to "script" blender, as python is used now to
> make addons for blender.
>
> Yes I got it and this is a cool idea. Ideally I would love to have a
> really small image with a vm that we can embed directly in software as
> blender and script them :)
>
> > So I try to replace python with pharo. Of course visual coding is much
> more than that, but this is none the less my first step. I try to achieve
> this with triggering python command via sockets from pharo to blender.
> Ideally I could generate st methods and classes for all blender python
> methods and classes. But that is for much later.
> >
> > Still it could be handy to display 3d blender data in pharo. My vision
> is that both blender and pharo window will be displayed one next to the
> other, with the user using the pharo window doing visual coding or
> procedural generation of 3d objects , materials, textures , particles etc
> and seeing the final result in blender window. If you are familiar with
> Softimage ICE this is more or less the field of application for "Ephestos".
> But still could be handy to do some displaying in pharo as well so that the
> blender window could be minimised.
> >
> > This is a video with Softimage ICE. Quite interesting even if you are
> not interested in 3d graphics.
> >
> > http://www.youtube.com/watch?feature=player_embedded&v=do1kzR6gVYk
> >
> > That could be extended even to blender game engine , so that pharo via
> blender can be used to make 3d games. So yeah sky is the limit. But for now
> , just basic sockets to trigger simple python eval commands and gradually
> build from there and see how far I can go with this idea.
> >
> > From: Stéphane Ducasse <[email protected]>
> > To: [email protected]; dimitris chloupis <
> [email protected]>
> > Sent: Thursday, 18 October 2012, 19:56
> > Subject: Re: [Pharo-project] what is your pharo story?
> >
> > for your information jb did a blender importer and you can play with
> blender 3d objects in Pharo.
> >
> > Stef
> >
> >
> > On Oct 17, 2012, at 2:43 PM, dimitris chloupis wrote:
> >
> > >
> > > I am a blender developer , using python to make blender addons. My
> latest complete one is Gyes and Random Material and Texture Generator.
> http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Gyes
> > >
> > > Since I was a child I was dreaming of making a system that would use
> GUIs like the one that I saw in many spaceship movies, fluid futuristic
> GUIs that could issue way more complex commands than our modern window type
> GUIs. It was a childs dream, filed as too ambitious and stored there with
> the rest of too far fetched child dreams. And it was early this year that I
> was introduced to Smalltalk. I really like python but it was obvious to me
> that I needed something a lot more. It was that itch I had to scratch. I
> was very impressed with morphic and squeak and the whole enviroment and of
> course pharo. I was looking for a live coding enviroment with an ephasis on
> visual side and I think smalltalk fit like a glove for me. Morphic fit
> exactly my lego brick logic, I am a very synthetic person I like to keep
> things minimal and simple and synthesize complex structures out of them.
> Its a workflow I follow with my entire life not just coding.
> > >
> > > So I started a thread in Blenderartists forum (
> http://blenderartists.org/forum/showthread.php?250375-A-Visual-Programming-Language-and-a-new-GUI-for-Blender-your-thoughts)
>  about how people saw the possibility of implementing a visual programming
> enviroment for blender with a very flexible GUI. I thought it would be one
> of those threads that none really cared and people would say "we have
> python why bother with a visual coding enviroment at all, python is very
> easy to learn" or "why should I care about coding at all I am merely a
> user".  And of course I had such reactions but to my surprise the thread
> just went viral and people seems very excited with the ideas of Ephestos.
> > >
> > > So we sat down with another developer using Morphic code from a
> smalltalk coder , that he made for python and pygame and we tried to port
> to Blender libraries instead. Code wise it went much better in our side ,
> suprisingly enough both he and found Morphic very easy to understand. But
> we came across some severe bugs and limitations at blender side that make
> it evident that if I wanted to keep this in python I had to dirty my hands
> with some C and diving inside Blender source.
> > >
> > > It also became more and more evident that squeak and pharo already
> implemented many of the ideas I had for Ephestos, and there was no way I
> could port all the features both offered to python just me and another
> coder in our free time. So I did the logical thing. Droped the idea of
> keeping the project pure python and now I have slowly started to porting it
> to  Squeak/Pharo and I am using sockets to communicate with blender.
> > >
> > > The goal is of course Visual Coding together with several other ideas
> I have for RAD. Its not something bound by goals but more an exploration of
> potential. If the project progress well, I think it will be a win for both
> blender and squeak/pharo.
> > >
> > > At one side Blender developer will be exposed to the true power and
> flexibility of smalltalk, at the other hand the smalltalk community will
> have access to such a powerful amazing 3d application as blender. So I
> think it will be a double win.
> > >
> > > My preference towards pharo has to do with Nativeboost , I think that
> it may play an important role in the future and of course there are
> libraries like Athens that I would love to explore but ideally I would like
> to make Ephestos compatible with both squeak and pharo.
> > >
> > > In essense squeak and pharo have been an inspiration for Ephestos and
> the true driving force for making it reality and I can see myself making
> Ephestos a life project because Its just pure fun for me working on
> something like that.
> > >
> > >
> > >
> > >
> > > From: Sebastian Sastre <[email protected]>
> > > To: "[email protected]" <
> [email protected]>
> > > Sent: Wednesday, 17 October 2012, 14:43
> > > Subject: [Pharo-project] what is your pharo story?
> > >
> > > Hey there,
> > >
> > > I'm collecting some stories from smalltalkers to tell people how
> exciting this is.
> > >
> > > Have something to share?
> > >
> > > What's your story with it?
> > >
> > > What got you excited? why it worked for you?
> > >
> > > sebastian
> > >
> > > o/
> > >
> > > pd: I'm going to mention mainly about pharo and amber
> > >
> > >
> >
> >
> >
> >
> >
>
>
>
>

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