Why not use pharo itself? 

Scripting languages are used in static-typed systems as a way to avoid their 
complexity, so I understand clearly why c++ games provide lua (or python) as a 
script language... but I do not understand which benefit would bring using lua 
as a scriptiong on pharo (and yes, I do have gaming in mind). 

also, a non-programer will find a lot easier to learn pharo than lua.

Esteban 

On Dec 12, 2012, at 1:44 AM, DeNigris Sean <[email protected]> wrote:

> <quote author="Jacob Wagner">
> Hello.  Is anyone interested in getting lua scripting to work with pharo, 
> using nativeboost?  I do not think it should be very difficult, but it is 
> beyond my knowledge of c and lua and nativeboost.  
> 
>  The reason I would like this is for possible gaming applications.  I am 
> already trying my hand at writing games with amber smalltalk as a client and 
> pharo + websockets as a server, but it would be very cool if the users could 
> write some lua 'sandboxed' scripts that run on the server.
> </quote>


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