Why not use pharo itself? Scripting languages are used in static-typed systems as a way to avoid their complexity, so I understand clearly why c++ games provide lua (or python) as a script language... but I do not understand which benefit would bring using lua as a scriptiong on pharo (and yes, I do have gaming in mind).
also, a non-programer will find a lot easier to learn pharo than lua. Esteban On Dec 12, 2012, at 1:44 AM, DeNigris Sean <[email protected]> wrote: > <quote author="Jacob Wagner"> > Hello. Is anyone interested in getting lua scripting to work with pharo, > using nativeboost? I do not think it should be very difficult, but it is > beyond my knowledge of c and lua and nativeboost. > > The reason I would like this is for possible gaming applications. I am > already trying my hand at writing games with amber smalltalk as a client and > pharo + websockets as a server, but it would be very cool if the users could > write some lua 'sandboxed' scripts that run on the server. > </quote>
