I was thinking about making a MUD / MOO type game with pharo as the server and scripting language. Any ideas on how this should be done? How would you make sure the user scripts are sandboxed? Would you have an image running the server and a separate image for each user?
On 12 December 2012 08:05, Esteban Lorenzano <[email protected]> wrote: > Why not use pharo itself? > > Scripting languages are used in static-typed systems as a way to avoid their > complexity, so I understand clearly why c++ games provide lua (or python) as > a script language... but I do not understand which benefit would bring using > lua as a scriptiong on pharo (and yes, I do have gaming in mind). > > also, a non-programer will find a lot easier to learn pharo than lua. > > Esteban > > On Dec 12, 2012, at 1:44 AM, DeNigris Sean <[email protected]> wrote: > >> <quote author="Jacob Wagner"> >> Hello. Is anyone interested in getting lua scripting to work with pharo, >> using nativeboost? I do not think it should be very difficult, but it is >> beyond my knowledge of c and lua and nativeboost. >> >> The reason I would like this is for possible gaming applications. I am >> already trying my hand at writing games with amber smalltalk as a client and >> pharo + websockets as a server, but it would be very cool if the users could >> write some lua 'sandboxed' scripts that run on the server. >> </quote> > >
