Some of these games are fun: http://scratch.mit.edu/
On 15 December 2012 05:43, Igor Stasenko <[email protected]> wrote: > On 14 December 2012 21:26, Lawson English <[email protected]> wrote: >> On 12/13/12 1:58 AM, Igor Stasenko wrote: >>> >>> On 13 December 2012 09:54, dimitris chloupis <[email protected]> wrote: >>>> >>>> I was ready to disagree , but you do make a valid point. >>>> >>>> Also going down the pharo route you dont offer games only a better >>>> language >>>> but also a development enviroment and that is a double win. I am suprised >>>> that pharo is not used heavily for games. >>>> >>>> And no I dont believe sandbox is the reason. Afterall python is very >>>> popular >>>> with games too and has no sandbox. >>> >>> indeed, its all about marketing and having 'killer app', and then you >>> wont notice how eagerly new >>> people will jump into bandwagon. >>> >>> >> >> until certain issues with garbage collection are fixed, there will be no >> playable realtime games on any of the OSS Smalltalks. >> > > and why you assuming that "killer game" should be realtime? > But even if that.. > i do not agree with you. > You can always write a heavy numeric crunching stuff in C, but > write game logic in smalltalk. > > Most of AAA games i seen, paying a lot of attention to crunching, and > little to logic.. > and then people like get bored after 10 minutes of play. > Because running twice as fast don't converts into "playing twice as fun". > >> L > > -- > Best regards, > Igor Stasenko. >
