Some of these games are fun: http://scratch.mit.edu/

On 15 December 2012 05:43, Igor Stasenko <[email protected]> wrote:
> On 14 December 2012 21:26, Lawson English <[email protected]> wrote:
>> On 12/13/12 1:58 AM, Igor Stasenko wrote:
>>>
>>> On 13 December 2012 09:54, dimitris chloupis <[email protected]> wrote:
>>>>
>>>> I was ready to disagree , but you do make a valid point.
>>>>
>>>> Also going down the pharo route you dont offer games only a better
>>>> language
>>>> but also a development enviroment and that is a double win. I am suprised
>>>> that pharo is not used heavily for games.
>>>>
>>>> And no I dont believe sandbox is the reason. Afterall python is very
>>>> popular
>>>> with games too and has no sandbox.
>>>
>>> indeed, its all about marketing and having 'killer app', and then you
>>> wont notice how eagerly new
>>> people will jump into bandwagon.
>>>
>>>
>>
>> until certain issues with garbage collection are fixed, there will be no
>> playable realtime games on any of the OSS Smalltalks.
>>
>
> and why you assuming that "killer game" should be realtime?
> But even if that..
> i do not agree with you.
> You can always write a heavy numeric crunching stuff in C, but
> write game logic in smalltalk.
>
> Most of AAA games i seen, paying a lot of attention to crunching, and
> little to logic..
> and then people like get bored after 10 minutes of play.
> Because running twice as fast don't converts into "playing twice as fun".
>
>> L
>
> --
> Best regards,
> Igor Stasenko.
>

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