On 14 December 2012 21:26, Lawson English <[email protected]> wrote:
> On 12/13/12 1:58 AM, Igor Stasenko wrote:
>>
>> On 13 December 2012 09:54, dimitris chloupis <[email protected]> wrote:
>>>
>>> I was ready to disagree , but you do make a valid point.
>>>
>>> Also going down the pharo route you dont offer games only a better
>>> language
>>> but also a development enviroment and that is a double win. I am suprised
>>> that pharo is not used heavily for games.
>>>
>>> And no I dont believe sandbox is the reason. Afterall python is very
>>> popular
>>> with games too and has no sandbox.
>>
>> indeed, its all about marketing and having 'killer app', and then you
>> wont notice how eagerly new
>> people will jump into bandwagon.
>>
>>
>
> until certain issues with garbage collection are fixed, there will be no
> playable realtime games on any of the OSS Smalltalks.
>

and why you assuming that "killer game" should be realtime?
But even if that..
i do not agree with you.
You can always write a heavy numeric crunching stuff in C, but
write game logic in smalltalk.

Most of AAA games i seen, paying a lot of attention to crunching, and
little to logic..
and then people like get bored after 10 minutes of play.
Because running twice as fast don't converts into "playing twice as fun".

> L

-- 
Best regards,
Igor Stasenko.

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