Hello,
I have loaded the latest NBOpenGL into  Pharo 1.4 but when I try
GLTTRenderingDemo new openInWorld.
I get a
SmallInteger(Object)>>doesNotUnderstand: #|

What am I missing/doing wrong?

Best regards,
Dan.

P.S.
There is also a typo in:
NBMacGLContextDriver >> supportsCurrentPlatform
"NativeBoostConstants mac32PlaformId" I think it should be
"NativeBoostConstants mac32PlatformId"



On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]> wrote:

> Hi there,
>
> for those, who interested, i updated a NBOpenGL configuration.
>
> Changes are:
>
>  - updated GL API to most recent available (taken directly from opengl
> specs). Now there is about 300 more methods to explore :)
>  - finally dealt with win32 support code and made it working again
>  - fixed the GLX function prefix , which should be 'glX' not 'glx'
>
> To load it in 1.4 use:
>
> Gofer new
>   squeaksource: 'NBOpenGL';
>   package: 'ConfigurationOfNBOpenGL';
>   load.
>
>
> and then
>
> (ConfigurationOfNBOpenGL project version: '1.0.2') load
>
> I did not tested the update thoroughly.. so i would appreciate if
> people will try it out and tell how it goes.
>
>
> --
> Best regards,
> Igor Stasenko.
>
>

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