Hello, I have loaded the latest NBOpenGL into Pharo 1.4 but when I try GLTTRenderingDemo new openInWorld. I get a SmallInteger(Object)>>doesNotUnderstand: #|
What am I missing/doing wrong? Best regards, Dan. P.S. There is also a typo in: NBMacGLContextDriver >> supportsCurrentPlatform "NativeBoostConstants mac32PlaformId" I think it should be "NativeBoostConstants mac32PlatformId" On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]> wrote: > Hi there, > > for those, who interested, i updated a NBOpenGL configuration. > > Changes are: > > - updated GL API to most recent available (taken directly from opengl > specs). Now there is about 300 more methods to explore :) > - finally dealt with win32 support code and made it working again > - fixed the GLX function prefix , which should be 'glX' not 'glx' > > To load it in 1.4 use: > > Gofer new > squeaksource: 'NBOpenGL'; > package: 'ConfigurationOfNBOpenGL'; > load. > > > and then > > (ConfigurationOfNBOpenGL project version: '1.0.2') load > > I did not tested the update thoroughly.. so i would appreciate if > people will try it out and tell how it goes. > > > -- > Best regards, > Igor Stasenko. > >
