thx, for the help. I finally got it working after I have updated my display
driver.



On Sat, Jan 5, 2013 at 11:17 PM, Igor Stasenko <[email protected]> wrote:

> On 5 January 2013 21:41, Dan Corneanu <[email protected]> wrote:
> > Ok, I have fixed those problems but now I stumbled on other problems.
> > If I load the latest version
> > ConfigurationOfNBOpenGL project lastVersion load.
> > When I try to run the demo I get a SubscriptOutOfBounds:2083 exception at
> > NBOpenGLAPIBase>>emitCall: generator:
> >
> this looks strange. there should be no out of bound indexes by
> construction,
> since during automatic code generation,  every unique GL function has
> assigned number and NBOpenGLAPIBase creates
> a variable-size object to hold all of them.
>
> > If I load version 1.0.2
> > (ConfigurationOfNBOpenGL project version: '1.0.2') load.
> > and try the demo I get
> > 'Error: Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED'
> > in
>
> this message says for itself.
> sounds like your video driver does not supports the framebuffer in
> configuration which
> i intended to use.
>
> > NBGLFrameBuffer>>checkStatus
> >
> > By the way, I am on a windows machine.
> >
> >
> > On Sat, Jan 5, 2013 at 9:34 PM, Igor Stasenko <[email protected]>
> wrote:
> >>
> >> On 5 January 2013 11:29, Dan Corneanu <[email protected]> wrote:
> >> > Hello,
> >> > I have loaded the latest NBOpenGL into  Pharo 1.4 but when I try
> >> > GLTTRenderingDemo new openInWorld.
> >> > I get a
> >> > SmallInteger(Object)>>doesNotUnderstand: #|
> >> >
> >> > What am I missing/doing wrong?
> >> >
> >> this is an extension method, which looks like i missed when splitting
> >> package..
> >> it is synonym for #bitOr:
> >>
> >> > Best regards,
> >> > Dan.
> >> >
> >> > P.S.
> >> > There is also a typo in:
> >> > NBMacGLContextDriver >> supportsCurrentPlatform
> >> > "NativeBoostConstants mac32PlaformId" I think it should be
> >> > "NativeBoostConstants mac32PlatformId"
> >> >
> >> yes.
> >> Should fix it :)
> >>
> >> >
> >> >
> >> > On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]>
> >> > wrote:
> >> >>
> >> >> Hi there,
> >> >>
> >> >> for those, who interested, i updated a NBOpenGL configuration.
> >> >>
> >> >> Changes are:
> >> >>
> >> >>  - updated GL API to most recent available (taken directly from
> opengl
> >> >> specs). Now there is about 300 more methods to explore :)
> >> >>  - finally dealt with win32 support code and made it working again
> >> >>  - fixed the GLX function prefix , which should be 'glX' not 'glx'
> >> >>
> >> >> To load it in 1.4 use:
> >> >>
> >> >> Gofer new
> >> >>   squeaksource: 'NBOpenGL';
> >> >>   package: 'ConfigurationOfNBOpenGL';
> >> >>   load.
> >> >>
> >> >>
> >> >> and then
> >> >>
> >> >> (ConfigurationOfNBOpenGL project version: '1.0.2') load
> >> >>
> >> >> I did not tested the update thoroughly.. so i would appreciate if
> >> >> people will try it out and tell how it goes.
> >> >>
> >> >>
> >> >> --
> >> >> Best regards,
> >> >> Igor Stasenko.
> >> >>
> >> >
> >>
> >>
> >>
> >> --
> >> Best regards,
> >> Igor Stasenko.
> >>
> >
>
>
>
> --
> Best regards,
> Igor Stasenko.
>
>

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