thx, for the help. I finally got it working after I have updated my display driver.
On Sat, Jan 5, 2013 at 11:17 PM, Igor Stasenko <[email protected]> wrote: > On 5 January 2013 21:41, Dan Corneanu <[email protected]> wrote: > > Ok, I have fixed those problems but now I stumbled on other problems. > > If I load the latest version > > ConfigurationOfNBOpenGL project lastVersion load. > > When I try to run the demo I get a SubscriptOutOfBounds:2083 exception at > > NBOpenGLAPIBase>>emitCall: generator: > > > this looks strange. there should be no out of bound indexes by > construction, > since during automatic code generation, every unique GL function has > assigned number and NBOpenGLAPIBase creates > a variable-size object to hold all of them. > > > If I load version 1.0.2 > > (ConfigurationOfNBOpenGL project version: '1.0.2') load. > > and try the demo I get > > 'Error: Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED' > > in > > this message says for itself. > sounds like your video driver does not supports the framebuffer in > configuration which > i intended to use. > > > NBGLFrameBuffer>>checkStatus > > > > By the way, I am on a windows machine. > > > > > > On Sat, Jan 5, 2013 at 9:34 PM, Igor Stasenko <[email protected]> > wrote: > >> > >> On 5 January 2013 11:29, Dan Corneanu <[email protected]> wrote: > >> > Hello, > >> > I have loaded the latest NBOpenGL into Pharo 1.4 but when I try > >> > GLTTRenderingDemo new openInWorld. > >> > I get a > >> > SmallInteger(Object)>>doesNotUnderstand: #| > >> > > >> > What am I missing/doing wrong? > >> > > >> this is an extension method, which looks like i missed when splitting > >> package.. > >> it is synonym for #bitOr: > >> > >> > Best regards, > >> > Dan. > >> > > >> > P.S. > >> > There is also a typo in: > >> > NBMacGLContextDriver >> supportsCurrentPlatform > >> > "NativeBoostConstants mac32PlaformId" I think it should be > >> > "NativeBoostConstants mac32PlatformId" > >> > > >> yes. > >> Should fix it :) > >> > >> > > >> > > >> > On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]> > >> > wrote: > >> >> > >> >> Hi there, > >> >> > >> >> for those, who interested, i updated a NBOpenGL configuration. > >> >> > >> >> Changes are: > >> >> > >> >> - updated GL API to most recent available (taken directly from > opengl > >> >> specs). Now there is about 300 more methods to explore :) > >> >> - finally dealt with win32 support code and made it working again > >> >> - fixed the GLX function prefix , which should be 'glX' not 'glx' > >> >> > >> >> To load it in 1.4 use: > >> >> > >> >> Gofer new > >> >> squeaksource: 'NBOpenGL'; > >> >> package: 'ConfigurationOfNBOpenGL'; > >> >> load. > >> >> > >> >> > >> >> and then > >> >> > >> >> (ConfigurationOfNBOpenGL project version: '1.0.2') load > >> >> > >> >> I did not tested the update thoroughly.. so i would appreciate if > >> >> people will try it out and tell how it goes. > >> >> > >> >> > >> >> -- > >> >> Best regards, > >> >> Igor Stasenko. > >> >> > >> > > >> > >> > >> > >> -- > >> Best regards, > >> Igor Stasenko. > >> > > > > > > -- > Best regards, > Igor Stasenko. > >
