On 5 January 2013 21:41, Dan Corneanu <[email protected]> wrote: > Ok, I have fixed those problems but now I stumbled on other problems. > If I load the latest version > ConfigurationOfNBOpenGL project lastVersion load. > When I try to run the demo I get a SubscriptOutOfBounds:2083 exception at > NBOpenGLAPIBase>>emitCall: generator: > this looks strange. there should be no out of bound indexes by construction, since during automatic code generation, every unique GL function has assigned number and NBOpenGLAPIBase creates a variable-size object to hold all of them.
> If I load version 1.0.2 > (ConfigurationOfNBOpenGL project version: '1.0.2') load. > and try the demo I get > 'Error: Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED' > in this message says for itself. sounds like your video driver does not supports the framebuffer in configuration which i intended to use. > NBGLFrameBuffer>>checkStatus > > By the way, I am on a windows machine. > > > On Sat, Jan 5, 2013 at 9:34 PM, Igor Stasenko <[email protected]> wrote: >> >> On 5 January 2013 11:29, Dan Corneanu <[email protected]> wrote: >> > Hello, >> > I have loaded the latest NBOpenGL into Pharo 1.4 but when I try >> > GLTTRenderingDemo new openInWorld. >> > I get a >> > SmallInteger(Object)>>doesNotUnderstand: #| >> > >> > What am I missing/doing wrong? >> > >> this is an extension method, which looks like i missed when splitting >> package.. >> it is synonym for #bitOr: >> >> > Best regards, >> > Dan. >> > >> > P.S. >> > There is also a typo in: >> > NBMacGLContextDriver >> supportsCurrentPlatform >> > "NativeBoostConstants mac32PlaformId" I think it should be >> > "NativeBoostConstants mac32PlatformId" >> > >> yes. >> Should fix it :) >> >> > >> > >> > On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]> >> > wrote: >> >> >> >> Hi there, >> >> >> >> for those, who interested, i updated a NBOpenGL configuration. >> >> >> >> Changes are: >> >> >> >> - updated GL API to most recent available (taken directly from opengl >> >> specs). Now there is about 300 more methods to explore :) >> >> - finally dealt with win32 support code and made it working again >> >> - fixed the GLX function prefix , which should be 'glX' not 'glx' >> >> >> >> To load it in 1.4 use: >> >> >> >> Gofer new >> >> squeaksource: 'NBOpenGL'; >> >> package: 'ConfigurationOfNBOpenGL'; >> >> load. >> >> >> >> >> >> and then >> >> >> >> (ConfigurationOfNBOpenGL project version: '1.0.2') load >> >> >> >> I did not tested the update thoroughly.. so i would appreciate if >> >> people will try it out and tell how it goes. >> >> >> >> >> >> -- >> >> Best regards, >> >> Igor Stasenko. >> >> >> > >> >> >> >> -- >> Best regards, >> Igor Stasenko. >> > -- Best regards, Igor Stasenko.
