On 5 January 2013 21:41, Dan Corneanu <[email protected]> wrote:
> Ok, I have fixed those problems but now I stumbled on other problems.
> If I load the latest version
> ConfigurationOfNBOpenGL project lastVersion load.
> When I try to run the demo I get a SubscriptOutOfBounds:2083 exception at
> NBOpenGLAPIBase>>emitCall: generator:
>
this looks strange. there should be no out of bound indexes by construction,
since during automatic code generation,  every unique GL function has
assigned number and NBOpenGLAPIBase creates
a variable-size object to hold all of them.

> If I load version 1.0.2
> (ConfigurationOfNBOpenGL project version: '1.0.2') load.
> and try the demo I get
> 'Error: Frame buffer is incomplete: GL_FRAMEBUFFER_UNSUPPORTED'
> in

this message says for itself.
sounds like your video driver does not supports the framebuffer in
configuration which
i intended to use.

> NBGLFrameBuffer>>checkStatus
>
> By the way, I am on a windows machine.
>
>
> On Sat, Jan 5, 2013 at 9:34 PM, Igor Stasenko <[email protected]> wrote:
>>
>> On 5 January 2013 11:29, Dan Corneanu <[email protected]> wrote:
>> > Hello,
>> > I have loaded the latest NBOpenGL into  Pharo 1.4 but when I try
>> > GLTTRenderingDemo new openInWorld.
>> > I get a
>> > SmallInteger(Object)>>doesNotUnderstand: #|
>> >
>> > What am I missing/doing wrong?
>> >
>> this is an extension method, which looks like i missed when splitting
>> package..
>> it is synonym for #bitOr:
>>
>> > Best regards,
>> > Dan.
>> >
>> > P.S.
>> > There is also a typo in:
>> > NBMacGLContextDriver >> supportsCurrentPlatform
>> > "NativeBoostConstants mac32PlaformId" I think it should be
>> > "NativeBoostConstants mac32PlatformId"
>> >
>> yes.
>> Should fix it :)
>>
>> >
>> >
>> > On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <[email protected]>
>> > wrote:
>> >>
>> >> Hi there,
>> >>
>> >> for those, who interested, i updated a NBOpenGL configuration.
>> >>
>> >> Changes are:
>> >>
>> >>  - updated GL API to most recent available (taken directly from opengl
>> >> specs). Now there is about 300 more methods to explore :)
>> >>  - finally dealt with win32 support code and made it working again
>> >>  - fixed the GLX function prefix , which should be 'glX' not 'glx'
>> >>
>> >> To load it in 1.4 use:
>> >>
>> >> Gofer new
>> >>   squeaksource: 'NBOpenGL';
>> >>   package: 'ConfigurationOfNBOpenGL';
>> >>   load.
>> >>
>> >>
>> >> and then
>> >>
>> >> (ConfigurationOfNBOpenGL project version: '1.0.2') load
>> >>
>> >> I did not tested the update thoroughly.. so i would appreciate if
>> >> people will try it out and tell how it goes.
>> >>
>> >>
>> >> --
>> >> Best regards,
>> >> Igor Stasenko.
>> >>
>> >
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>



-- 
Best regards,
Igor Stasenko.

Reply via email to