On 14 February 2013 17:27, Nicolas Cellier <[email protected]> wrote: > I don't want nothing, but you inherit from very specialized class > historically used to draw on pixel boundaries... > A rectangle that you cannot even rotate, common ;)
You can't define a unique rectangle with only two points anyway, if you permit them to be rotated - consider the flipped version / reflected in the line between the two points. When you add the constraint that their sides must be horizontal/vertical you remove a degree of freedom, and then you get unique rectangles. frank > Nicolas > > 2013/2/14 Igor Stasenko <[email protected]>: >> On 14 February 2013 18:10, Nicolas Cellier >> <[email protected]> wrote: >>> That means you probably need to change some graphics primitives. >>> >>> If you want to go this way (have mathematical geometric objects), then >>> I think you're on the step off Juan Morphic 3... >>> >> well, how you can reason about intersecting rectangles without using >> geometry? >> >> i do not want a rectangle which is not a rectangle in common sense, >> but rectangle in "our" sense, >> just because it fits us better. >> >> >>> Nicolas >> >> >> -- >> Best regards, >> Igor Stasenko. >> >
