On 14 February 2013 17:27, Nicolas Cellier
<[email protected]> wrote:
> I don't want nothing, but you inherit from very specialized class
> historically used to draw on pixel boundaries...
> A rectangle that you cannot even rotate, common ;)

You can't define a unique rectangle with only two points anyway, if
you permit them to be rotated - consider the flipped version /
reflected in the line between the two points.

When you add the constraint that their sides must be
horizontal/vertical you remove a degree of freedom, and then you get
unique rectangles.

frank

> Nicolas
>
> 2013/2/14 Igor Stasenko <[email protected]>:
>> On 14 February 2013 18:10, Nicolas Cellier
>> <[email protected]> wrote:
>>> That means you probably need to change some graphics primitives.
>>>
>>> If you want to go this way (have mathematical geometric objects), then
>>> I think you're on the step off Juan Morphic 3...
>>>
>> well, how you can reason about intersecting rectangles without using 
>> geometry?
>>
>> i do not want a rectangle which is not a rectangle in common sense,
>> but rectangle in "our" sense,
>> just because it fits us better.
>>
>>
>>> Nicolas
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>

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