Sure, any other point on the circle defined by this diameter would be
a valid vertex...

Nicolas

2013/2/14 Frank Shearar <[email protected]>:
> On 14 February 2013 17:27, Nicolas Cellier
> <[email protected]> wrote:
>> I don't want nothing, but you inherit from very specialized class
>> historically used to draw on pixel boundaries...
>> A rectangle that you cannot even rotate, common ;)
>
> You can't define a unique rectangle with only two points anyway, if
> you permit them to be rotated - consider the flipped version /
> reflected in the line between the two points.
>
> When you add the constraint that their sides must be
> horizontal/vertical you remove a degree of freedom, and then you get
> unique rectangles.
>
> frank
>
>> Nicolas
>>
>> 2013/2/14 Igor Stasenko <[email protected]>:
>>> On 14 February 2013 18:10, Nicolas Cellier
>>> <[email protected]> wrote:
>>>> That means you probably need to change some graphics primitives.
>>>>
>>>> If you want to go this way (have mathematical geometric objects), then
>>>> I think you're on the step off Juan Morphic 3...
>>>>
>>> well, how you can reason about intersecting rectangles without using 
>>> geometry?
>>>
>>> i do not want a rectangle which is not a rectangle in common sense,
>>> but rectangle in "our" sense,
>>> just because it fits us better.
>>>
>>>
>>>> Nicolas
>>>
>>>
>>> --
>>> Best regards,
>>> Igor Stasenko.
>>>
>>
>

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