On Fri, Jul 24, 2015 at 04:30:53PM +0200, Alexander Burger wrote:
> So you must first port X11 and OpenGL to PilOS. A surely interesting
> task ;)

.. especially as there is no C compiler yet (and probably also not in
the future). So it must be done in Lisp and/or pil-assembly.

Of course a full X11 is not needed.

A possible first step might be getting the flight simulator (in
"misc/rcsim.l") up and running. The only library it uses is "@lib/z3d.l"
which - though in C - does no more than writing single pixels into a
window. This could perhaps be rewritten to write those pixels directly
to the frame buffer.

Still a daunting task ... ;)
♪♫ Alex
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