I'm starting to understand what PilOS really is, thanks to your patient explanations. I'll keep hacking away at it, since the payoffs are big for me from a learning perspective. I don't need a typical system - gcc, clibs, or a gui. I was trying to follow some of the rosetta code examples, and that's when I started to see what's in PilOS. When you say "@lib/z3d.l" is in C, if I wanted to learn how to build upon PilOS, would it be preferable to use pil-assembly or Lisp (PicoLisp, I assume)? Can I learn pil-assembly from the source files, or do you have a reference somewhere? Thanks again!
Rob On Fri, Jul 24, 2015 at 11:08 PM, Alexander Burger <a...@software-lab.de> wrote: > On Fri, Jul 24, 2015 at 04:30:53PM +0200, Alexander Burger wrote: > > So you must first port X11 and OpenGL to PilOS. A surely interesting > > task ;) > > .. especially as there is no C compiler yet (and probably also not in > the future). So it must be done in Lisp and/or pil-assembly. > > > Of course a full X11 is not needed. > > A possible first step might be getting the flight simulator (in > "misc/rcsim.l") up and running. The only library it uses is "@lib/z3d.l" > which - though in C - does no more than writing single pixels into a > window. This could perhaps be rewritten to write those pixels directly > to the frame buffer. > > Still a daunting task ... ;) > ♪♫ Alex > -- > UNSUBSCRIBE: mailto:firstname.lastname@example.org?subject=Unsubscribe >