--- .../built-in-functions/const-bitCount.shader_test | 67 ++++++++++++++++++++ 1 files changed, 67 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitCount.shader_test
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitCount.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitCount.shader_test new file mode 100644 index 0000000..6369b75 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitCount.shader_test @@ -0,0 +1,67 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +in vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#extension GL_ARB_gpu_shader5 : enable + +out vec4 color; + +void main() +{ + /* Green if both pass. */ + color = vec4(0.0, 1.0, 0.0, 1.0); + + if (ivec4(0) != bitCount(ivec4(0))) + /* Red if bitCount(ivec4) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (ivec4(0) != bitCount(uvec4(0u))) + /* Blue if bitCount(uvec4) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(1) != bitCount(ivec4(1, 2, 4, 8))) + /* Red if bitCount(ivec4) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (ivec4(1) != bitCount(uvec4(1u, 2u, 4u, 8u))) + /* Blue if bitCount(uvec4) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(1, 2, 3, 4) != bitCount(ivec4(1, 3, 7, 15))) + /* Red if bitCount(ivec4) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (ivec4(1, 2, 3, 4) != bitCount(uvec4(1u, 3u, 7u, 15u))) + /* Blue if bitCount(uvec4) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(6, 6, 3, 5) != bitCount(ivec4(783, 111, 385, 484))) + /* Red if bitCount(ivec4) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (ivec4(6, 6, 3, 5) != bitCount(uvec4(783u, 111u, 385u, 484u))) + /* Blue if bitCount(uvec4) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(32, 31, 31, 30) != bitCount(ivec4(-1, -2, -3, -4))) + /* Red if bitCount(ivec4) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + else if (ivec4(32, 31, 31, 30) != bitCount(uvec4(0xFFFFFFFFu, 0xFFFFFFFEu, 0xFFFFFFFDu, 0xFFFFFFFCu))) + /* Blue if bitCount(uvec4) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 -- 1.7.8.6 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit