--- .../const-bitfieldInsert.shader_test | 56 ++++++++++++++++++++ 1 files changed, 56 insertions(+), 0 deletions(-) create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldInsert.shader_test
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldInsert.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldInsert.shader_test new file mode 100644 index 0000000..1321b17 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldInsert.shader_test @@ -0,0 +1,56 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +in vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#extension GL_ARB_gpu_shader5 : enable + +out vec4 color; + +void main() +{ + /* Green if both pass. */ + color = vec4(0.0, 1.0, 0.0, 1.0); + + if (ivec4(42, 56, 72, 97) != bitfieldInsert(ivec4(42, 56, 72, 97), ivec4(2147483647, 15, 7, 3), 0, 0)) + /* Red if bitfieldInsert(ivec4, ...) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + + if (uvec4(42u, 56u, 72u, 97u) != bitfieldInsert(uvec4(42u, 56u, 72u, 97u), uvec4(0xFFFFFFFFu, 15u, 7u, 3u), 0, 0)) + /* Blue if bitfieldInsert(uvec4, ...) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(589839, 262159, 65551, 15) != bitfieldInsert(ivec4(983055), ivec4(9, 4, 1, 0), 16, 4)) + /* Red if bitfieldInsert(ivec4, ...) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + + if (uvec4(0x0009000Fu, 0x0004000Fu, 0x0001000Fu, 0x0000000Fu) != bitfieldInsert(uvec4(0x000F000Fu), uvec4(0x9u, 0x4u, 0x1u, 0x0u), 16, 4)) + /* Blue if bitfieldInsert(uvec4, ...) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); + + if (ivec4(917519, 589839, 262159, 65551) != bitfieldInsert(ivec4(15), ivec4(14, 9, 4, 1), 16, 4)) + /* Red if bitfieldInsert(ivec4, ...) fails. */ + color = vec4(1.0, 0.0, 0.0, 1.0); + + if (uvec4(0x000E000Fu, 0x0009000Fu, 0x0004000Fu, 0x0001000Fu) != bitfieldInsert(uvec4(0xFu), uvec4(0xEu, 0x9u, 0x4u, 0x1u), 16, 4)) + /* Blue if bitfieldInsert(uvec4, ...) fails. */ + color = vec4(0.0, 0.0, 1.0, 1.0); +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 -- 1.7.8.6 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit