v2: Call nonexistent bad_constant_folding() function if test fails. --- .../const-bitfieldExtract.shader_test | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldExtract.shader_test
diff --git a/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldExtract.shader_test b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldExtract.shader_test new file mode 100644 index 0000000..ed6b988 --- /dev/null +++ b/tests/spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldExtract.shader_test @@ -0,0 +1,55 @@ +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader5 + +[vertex shader] +in vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#extension GL_ARB_gpu_shader5 : enable + +void bad_constant_folding(); + +out vec4 color; + +void main() +{ + /* Green if both pass. */ + color = vec4(0.0, 1.0, 0.0, 1.0); + + if (ivec4(0) != bitfieldExtract(ivec4(2147483647, 15, 7, 3), 0, 0)) + bad_constant_folding(); + + if (uvec4(0u) != bitfieldExtract(uvec4(0xFFFFFFFFu, 15u, 7u, 3u), 0, 0)) + bad_constant_folding(); + + if (ivec4(-1) != bitfieldExtract(ivec4(1), 0, 1)) + bad_constant_folding(); + + if (uvec4(1u) != bitfieldExtract(uvec4(1u), 0, 1)) + bad_constant_folding(); + + if (ivec4(1, -1, -1, 1) != bitfieldExtract(ivec4(1, 3, 3, 1), 0, 2)) + bad_constant_folding(); + + if (ivec4(-1, 0, 1, 3) != bitfieldExtract(ivec4(983040, 61440, 114688, 229376), 16, 4)) + bad_constant_folding(); + + if (uvec4(0xFu, 0x0u, 0x1u, 0x3u) != bitfieldExtract(uvec4(0x000F0000u, 0x0000F000u, 0x0001C000u, 0x00038000u), 16, 4)) + bad_constant_folding(); +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 -- 1.8.1.5 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit