On Thu, Aug 21, 2014 at 12:36 AM, Tapani Pälli <[email protected]> wrote:
> +++ 
> b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-algebraic-div-double.shader_test
...
> +       gl_FragColor = vec4(dvec4(1.0lf, 0.6lf, 1.0lf, 1.0lf) / dcolor);
...
> +uniform vec4 color 2.0 3.0 4.0 1.0
> +draw rect -1 -1 2 2
> +probe all rgba 0.5 0.2 0.25 0.0

Presumably you mean 1.0 in the alpha channel?
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