With that fixed, does it pass on fglrx?
On Thu, Aug 21, 2014 at 4:16 PM, Tapani <[email protected]> wrote: > On 08/21/2014 05:26 AM, Chris Forbes wrote: >> >> On Thu, Aug 21, 2014 at 12:36 AM, Tapani Pälli <[email protected]> >> wrote: >>> >>> +++ >>> b/tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/glsl-algebraic-div-double.shader_test >> >> ... >>> >>> + gl_FragColor = vec4(dvec4(1.0lf, 0.6lf, 1.0lf, 1.0lf) / dcolor); >> >> ... >>> >>> +uniform vec4 color 2.0 3.0 4.0 1.0 >>> +draw rect -1 -1 2 2 >>> +probe all rgba 0.5 0.2 0.25 0.0 >> >> Presumably you mean 1.0 in the alpha channel? > > > Yes, thanks for catching this. The original test had probe for rgb so I was > not careful when adding alpha. > > // Tapani > _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
