Hi!

* Gabriel M. <gabrielmo...@gmail.com> [2010-03-15 19:01:17 CET]:
> This bug shouldn't be left to expire. The typical use for wesnothd
> server is to do a lan game, maybe once a week, nobody leaves it to run
> all the time except the few well-known servers hosted on wesnoth.org.

 I'm with you - but I don't like an approach to have wesnothd singled
out like that. This is calling for a bigger fix than "just" in wesnoth,
see former comments, installing server packages are expected to have
them running, that's part of the policy.

> I don't know if you realize it, but usability for this is currently
> much better on Windows, since it doesn't shove a constantly running
> service down your throat: wesnoth just starts the server as needed and
> then kills it once every participant has disconnected.

 That though is something I just discussed with upstream, and this is
indeed the case. I am reconsider my standing on that grounds and offer a
switch for this, but it will take a bit to come up with a proper
approach. I fear this is too late for lucid to get included.

 Thanks for the additional ping and proper arguments!
Rhonda

-- 
Installing a server for a game automatically auto-inits and runs every boot.
https://bugs.launchpad.net/bugs/109434
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu.

Status in “tremulous” package in Ubuntu: Incomplete
Status in “wesnoth” package in Ubuntu: Incomplete

Bug description:
Binary package hint: tremulous-server

Summary:  Installing the means to start a server for an entertainment game 
automatically puts it into the /etc/rc* startup sequence, thereby potentially 
opening a large security hole.  This happens with little information to the end 
user, and should be _optional_ or offer a quick and easy way to see what is 
happening with the rc* startup sequences.

Affects:  tremulous-server, wesnoth-server to mention two.  I suspect there are 
more.



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