The recent update of the wesnoth-1.8-server package does contain a partly fix for this: Unfortunately I didn't set stop symlinks for the runlevels 2 through to 5 so the server will still get started upon installation. Though, it won't get started anymore after a reboot.
I'm uncertain if a fix for that really warrants yet another update, the fix would be pretty small: Change the line with dh_installinit in debian/rules to have the argument 'stop 20 0 1 2 3 4 5 6 .' instead of the missing 2 3 4 5. Sorry for being late, maybe this could go in through some proposed update later on with the above mentioned small fix if it's too late for now. Enjoy, Rhonda -- Installing a server for a game automatically auto-inits and runs every boot. https://bugs.launchpad.net/bugs/109434 You received this bug notification because you are a member of Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu. Status in “tremulous” package in Ubuntu: Incomplete Status in “wesnoth” package in Ubuntu: Incomplete Bug description: Binary package hint: tremulous-server Summary: Installing the means to start a server for an entertainment game automatically puts it into the /etc/rc* startup sequence, thereby potentially opening a large security hole. This happens with little information to the end user, and should be _optional_ or offer a quick and easy way to see what is happening with the rc* startup sequences. Affects: tremulous-server, wesnoth-server to mention two. I suspect there are more. _______________________________________________ Pkg-games-ubuntu mailing list [email protected] http://lists.alioth.debian.org/mailman/listinfo/pkg-games-ubuntu
