The recent update of the wesnoth-1.8-server package does contain a
partly fix for this: Unfortunately I didn't set stop symlinks for the
runlevels 2 through to 5 so the server will still get started upon
installation. Though, it won't get started anymore after a reboot.

 I'm uncertain if a fix for that really warrants yet another update, the
fix would be pretty small: Change the line with dh_installinit in
debian/rules to have the argument 'stop 20 0 1 2 3 4 5 6 .' instead of
the missing 2 3 4 5.

 Sorry for being late, maybe this could go in through some proposed
update later on with the above mentioned small fix if it's too late for
now.

 Enjoy,
Rhonda

-- 
Installing a server for a game automatically auto-inits and runs every boot.
https://bugs.launchpad.net/bugs/109434
You received this bug notification because you are a member of
Debian/Ubuntu Games Team, which is subscribed to wesnoth in ubuntu.

Status in “tremulous” package in Ubuntu: Incomplete
Status in “wesnoth” package in Ubuntu: Incomplete

Bug description:
Binary package hint: tremulous-server

Summary:  Installing the means to start a server for an entertainment game 
automatically puts it into the /etc/rc* startup sequence, thereby potentially 
opening a large security hole.  This happens with little information to the end 
user, and should be _optional_ or offer a quick and easy way to see what is 
happening with the rc* startup sequences.

Affects:  tremulous-server, wesnoth-server to mention two.  I suspect there are 
more.



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