Hello,
thanks for the reply. I
thought on this, but I am searching for a more clean way to implement a real
environment. If the laser model changes in the future, I have to change it
again for my behavior. I wanted to avoid this issue.
Sven
-----Ursprüngliche Nachricht-----
Von:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von smog zer
Gesendet: Samstag, 3. Juni 2006
21:45
An:
[email protected]
Betreff: Re: [PlayerStage-Gazebo]
More reality with trees and bushes ornoise? (Sven Lange)
A
quick hack would be to modify the laser model and replace the output of the
laser values with += random.
I am
trying to get a more realistic world in Gazebo. My goal is to create
tree or bushes like objects. It doesn't have to be with a real surface, but
the laser scanner should return noisy values. My first thought was to create
a terrain with an angle of 90 degrees, but against the documentation, the
<rpy> parameter hasn't any effect to the terrain object.
Are there other possibilities like creating a simple solid with a noisy
surface, so that the Rays become also noisy near the object?
Has anyone a solution or an idea for such a problem?
Thanks for your help
Sven
--
João Xavier
@ smogzer_at_gmail.com
W3 http://miarn.cjb.net
Institute for Systems and Robotics
University of Coimbra
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