Hello Nathan,

There is a new version of Gazebo on sourceforge in subversion. I've
been updating this periodically, and I guess now is just as good as a
time as any to let people see it. So you should note that everything
in this version of Gazebo is half-complete at best. There are numerous
items that need improvement and patches. So consider this a
pre-pre-beta version of Gazebo. Since I'm playing around, everyone
else is more than welcome to contribute ideas, thoughts, and code.

With that said, you can download the code like so:

  svn co https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo
gazebo

Here is a short list of what's new:
- scons build system
- moving towards a more modular physics system
- OGRE rendering engine

Here is a list of what needs to be done:
- Improve the build system: scons is okay so far, but we might have to
switch back to autotools.
- Improve rendering engine
    - Fix the cursor (you'll know what I mean when you run gazebo)
    - Allow gazebo to run headless
    - Create a HUD to display camera information, and other useful things
    - Allow for selection of objects - for user interaction and to
gather information
- Fix the models
   - Models are now describe via XML (see ogre.world in the worlds
directory). But a method for supply control policies for each type of
interface (position, sonar, laser, etc) is missing.
-Fix python scripting
   - I would like each model to have the ability to call a python
script during the update cycle. This is about 1/8 complete.
-Incorporate the physsim as an alternative option to ODE. See
http://physsim.sourceforge.net/

If anyone wants to tackle these problems, please let me know and we
can discuss it.

-nate




On 2/1/07, Nathan Michael <[EMAIL PROTECTED]> wrote:
> Hello,
>
> A couple of months ago an enticing email was sent to the list
> detailing a possible update to Gazebo including several new exciting
> features (python-scripted models, OGRE rendering, and changes to the
> dynamic engine to name a few). I am in no way trying to rush the
> development process but my curiosity forces me to inquire of the
> status of this update. Is there something I can do to help?
>
> Thank you,
>
> Nathan Michael
>
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Get stuff done quickly with pre-integrated technology to make your job easier.
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http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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