Tom Kazimiers <[EMAIL PROTECTED]> writes: > Hi, > > indeed - in version 11 it works as expected :).
On my machine, version 11 (run under gdb) does: * Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and contributors. * Released under the GNU General Public License. OGRE: Load Plugin[/usr/local/lib/OGRE/RenderSystem_GL.so] OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_ParticleFX.so] OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_BSPSceneManager.so] OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_OctreeSceneManager.so] libgazebo/Server.cc:97 creating /tmp/gazebo-rw-0 libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/sim.default 070 52 Model[LightSource] Model[ObserverCam] libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/position.pioneer1_model 070 52 Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1258785088 (LWP 27837)] Ogre::Node::_update (this=0x80f3610, updateChildren=true, parentHasChanged=false) at OgreNode.cpp:198 198 Node* child = it->second; Current language: auto; currently c++ (gdb) bt #0 Ogre::Node::_update (this=0x80f3610, updateChildren=true, parentHasChanged=false) at OgreNode.cpp:198 #1 0xb7db8932 in Ogre::SceneNode::_update (this=0x80f3610, updateChildren=true, parentHasChanged=false) at OgreSceneNode.cpp:87 #2 0xb7d9126a in Ogre::SceneManager::_updateSceneGraph (this=0x80eaad0, cam=0x87c0fa8) at OgreSceneManager.cpp:1738 #3 0xb4df81a4 in Ogre::OctreeSceneManager::_updateSceneGraph (this=0x80eaad0, cam=0x87c0fa8) at OgreOctreeSceneManager.cpp:568 #4 0xb7d91d67 in Ogre::SceneManager::_renderScene (this=0x80eaad0, camera=0x87c0fa8, vp=0x87c1550, includeOverlays=true) at OgreSceneManager.cpp:1128 #5 0xb7bd6e8e in Ogre::Camera::_renderScene (this=0x87c0fa8, vp=0x87c1550, includeOverlays=true) at OgreCamera.cpp:397 #6 0xb7e14880 in Ogre::Viewport::update (this=0x1) at OgreViewport.cpp:195 #7 0xb7d65893 in Ogre::RenderTarget::update (this=0x80deae0) at OgreRenderTarget.cpp:111 #8 0xb7d6995c in Ogre::RenderWindow::update (this=0x80deae0, swap=true) at OgreRenderWindow.cpp:73 #9 0xb7d6988d in Ogre::RenderWindow::update (this=0x80deae0) at OgreRenderWindow.cpp:67 #10 0xb7d5f42b in Ogre::RenderSystem::_updateAllRenderTargets (this=0x80cd798) at OgreRenderSystem.cpp:106 #11 0xb7d81c37 in Ogre::Root::_updateAllRenderTargets (this=0x80ca7a0) ---Type <return> to continue, or q <return> to quit--- at OgreRoot.cpp:1025 #12 0xb7d82a70 in Ogre::Root::renderOneFrame (this=0x80ca7a0) at OgreRoot.cpp:741 #13 0x08058bd9 in OgreAdaptor::Render () #14 0x0806d27f in World::Update () #15 0x0806b0e3 in MainIdle () #16 0x0806b525 in main () (gdb) (Note the X server and client are on different machines - will this make a difference?) cheers, Rich. -- rich walker | Shadow Robot Company | [EMAIL PROTECTED] technical director 251 Liverpool Road | need a Hand? London N1 1LX | +UK 20 7700 2487 www.shadowrobot.com/hand/overview.shtml ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Playerstage-gazebo mailing list Playerstage-gazebo@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo