Tom Kazimiers <[EMAIL PROTECTED]> writes:

> Hi,
>
> indeed - in version 11 it works as expected :).

On my machine, version 11 (run under gdb) does:

* Copyright 2000-2005 Copyright (C) 2003 Nate Koenig, Andrew Howard, and 
contributors.
* Released under the GNU General Public License.
OGRE: Load Plugin[/usr/local/lib/OGRE/RenderSystem_GL.so]
OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_ParticleFX.so]
OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_BSPSceneManager.so]
OGRE: Load Plugin[/usr/local/lib/OGRE/Plugin_OctreeSceneManager.so]
libgazebo/Server.cc:97 creating /tmp/gazebo-rw-0
libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/sim.default 070 52
Model[LightSource]
Model[ObserverCam]
libgazebo/Iface.cc:146 creating /tmp/gazebo-rw-0/position.pioneer1_model 070 52

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1258785088 (LWP 27837)]
Ogre::Node::_update (this=0x80f3610, updateChildren=true, 
    parentHasChanged=false) at OgreNode.cpp:198
198                     Node* child = it->second;
Current language:  auto; currently c++
(gdb) bt
#0  Ogre::Node::_update (this=0x80f3610, updateChildren=true, 
    parentHasChanged=false) at OgreNode.cpp:198
#1  0xb7db8932 in Ogre::SceneNode::_update (this=0x80f3610, 
    updateChildren=true, parentHasChanged=false) at OgreSceneNode.cpp:87
#2  0xb7d9126a in Ogre::SceneManager::_updateSceneGraph (this=0x80eaad0, 
    cam=0x87c0fa8) at OgreSceneManager.cpp:1738
#3  0xb4df81a4 in Ogre::OctreeSceneManager::_updateSceneGraph (this=0x80eaad0, 
    cam=0x87c0fa8) at OgreOctreeSceneManager.cpp:568
#4  0xb7d91d67 in Ogre::SceneManager::_renderScene (this=0x80eaad0, 
    camera=0x87c0fa8, vp=0x87c1550, includeOverlays=true)
    at OgreSceneManager.cpp:1128
#5  0xb7bd6e8e in Ogre::Camera::_renderScene (this=0x87c0fa8, vp=0x87c1550, 
    includeOverlays=true) at OgreCamera.cpp:397
#6  0xb7e14880 in Ogre::Viewport::update (this=0x1) at OgreViewport.cpp:195
#7  0xb7d65893 in Ogre::RenderTarget::update (this=0x80deae0)
    at OgreRenderTarget.cpp:111
#8  0xb7d6995c in Ogre::RenderWindow::update (this=0x80deae0, swap=true)
    at OgreRenderWindow.cpp:73
#9  0xb7d6988d in Ogre::RenderWindow::update (this=0x80deae0)
    at OgreRenderWindow.cpp:67
#10 0xb7d5f42b in Ogre::RenderSystem::_updateAllRenderTargets (this=0x80cd798)
    at OgreRenderSystem.cpp:106
#11 0xb7d81c37 in Ogre::Root::_updateAllRenderTargets (this=0x80ca7a0)
---Type <return> to continue, or q <return> to quit---
    at OgreRoot.cpp:1025
#12 0xb7d82a70 in Ogre::Root::renderOneFrame (this=0x80ca7a0)
    at OgreRoot.cpp:741
#13 0x08058bd9 in OgreAdaptor::Render ()
#14 0x0806d27f in World::Update ()
#15 0x0806b0e3 in MainIdle ()
#16 0x0806b525 in main ()
(gdb) 


(Note the X server and client are on different machines - will this make
a difference?)

cheers, Rich.

-- 
rich walker         |  Shadow Robot Company | [EMAIL PROTECTED]
technical director     251 Liverpool Road   |
need a Hand?           London  N1 1LX       | +UK 20 7700 2487
www.shadowrobot.com/hand/overview.shtml


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