On Apr 12, 2007, at 2:36 AM, Juan D. Velasquez wrote:

> Thanks for replying, Brian. Indeed, I was running from where I built
> player.
> Running from /usr/local/share/player/examples/libplayerc++ works!
>

Can anyone explain why this problem occurs, or why running from the  
installation directory instead of the build directory works?

        brian.

> On Apr 11, 2007, at 8:18 PM, Brian Gerkey wrote:
>
>> Are you running from where you built player?  I usually find that
>> after a 'make install,' this problem goes away.
>>
>> (but it's frustrating, regardless)
>>
>>      brian.
>>
>> On Apr 12, 2007, at 2:13 AM, Juan D. Velasquez wrote:
>>
>>> Thanks, Nathan. I had tried that before (and just to double-check I
>>> just tried it again), but it does not solve the error. Weird, huh?
>>>
>>> --J
>>>
>>>
>>> On Apr 11, 2007, at 7:36 PM, Nathan Michael wrote:
>>>
>>>> Do you have your environment variable:
>>>>
>>>> DYLD_FALLBACK_LIBRARY_PATH
>>>>
>>>> set properly?
>>>>
>>>> Put this lines in your ~/.profile
>>>>
>>>> export DYLD_FALLBACK_LIBRARY_PATH=/sw/lib:
>>>> $DYLD_FALLBACK_LIBRARY_PATH
>>>>
>>>> That should fix it.
>>>>
>>>> Nathan
>>>>
>>>> On Apr 11, 2007, at 6:49 PM, Juan D. Velasquez wrote:
>>>>
>>>>> I managed to install Player/Stage (and Gazebo) under Mac OS X
>>>>> (10.4.9) and I can run all examples in Gazebo and Stage.
>>>>> However, I cannot run the examples that are part of / 
>>>>> player-2.0 .3/
>>>>> examples/libplayerc++ while attempting to run a robot
>>>>> autonomously in
>>>>> player/stage, because I get the following error:
>>>>>
>>>>> dyld: Symbol not found: __cg_jpeg_resync_to_restart
>>>>> Referenced from:
>>>>>
>>>>> /System/Library/Frameworks/ApplicationServices.framework/
>>>>> Versions/A/
>>>>> Frameworks/ImageIO.framework/Versions/A/ImageIO
>>>>> Expected in: /sw/lib/libJPEG.dylib
>>>>>
>>>>> Trace/BPT trap
>>>>>
>>>>>
>>>>> Apparently this is a problem with inconsistencies due to multiple
>>>>> versions of the libjpeg.dylib (and libJPEG.dylib) libraries that
>>>>> exist in both fink and OS X (Tiger) in /sw/lib/libjpeg.dylib and
>>>>> System/Library/Frameworks/ApplicationServices.framework/ 
>>>>> Versions/A/
>>>>> Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
>>>>> respectively.
>>>>>
>>>>> I saw a similar post in the playerstage-users archive, however the
>>>>> solution of removing the symbolic links in /sw/lib for
>>>>> libjpeg.dylib
>>>>> does not work for me as I would not be able to build player again
>>>>> and
>>>>> besides, this would mean that other apps requiring fink's
>>>>> libjpeg.dylib with have issues too.
>>>>>
>>>>> Has anybody come across this issue? Any ideas how to resolve it?
>>>>>
>>>>> Thanks,
>>>>>
>>>>> --Juan
>>>>>
>>>>>
>>>>>
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