Hi List,

I just provided a patch to integrate the Physics Abstraction Layer (PAL, 
http://pal.sf.net) into Gazebo. Integration (which I have to admit might cause 
problems as the SVN version I used is from before christmas) would make it 
possible to use all the physics engines supported by PAL (e.g. Ageia PhysX, 
ODE, Bullet, ..) just by simply switching the name within the XML file.

And I can tell you from what I see here that e.g. PhysX is much faster and more 
accurate, especially when it goes to trimesh collisions and large trimeshes in 
general. 
Unfortunately PhysX its closed source (API libraries are provided for free 
though), but I think by using PAL we would be on a good way to keep our 
Simulation system as flexible as possible.

If you want to give it a try or have questions, feel free to contact me ;-)

Cheers,
 Volker


-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
Playerstage-gazebo mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo

Reply via email to